NEStalgia

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NES box art for Gyruss, the cover of NEStalgia episode 162

162 · GYRUSS

▶ Game info
VerdictPlay it
GenreArcade
SeasonSeason 5
DeveloperKonami
PublisherUltra Games
March 19, 2021 · 57 min · transcript available

It’s A.D. 2500 and mankind has penetrated the galaxy’s fringes, establishing colonies of peace from Mercury to Pluto. Suddenly, the tranquility of the Milky Way erupts into a frothing fury as armadas of alien deathships swarm into our solar system like killer bees preying on an innocent bystander. No one is spared. Even beloved Mother Earth is stung.

SHOW NOTES

Gyruss Longplay

Pronunciation

Back of the Box story

Gyruss Arcade

Contra: Legacy of War

Konami Collector's Series: Arcade Advanced

Dance Dance Revolution Ultramix 2 - Gyruss Song

Our verdict: Play it

Konami made this and Ultra Games published it in 1989. It is a shmup rolled up into a cylinder: you circle the edge of the screen and fire toward the center. Sam joined Mike, Sean and Joe for this one. Nobody had heard of it going in, and we called it one of the nicer surprises of 1989 so far.

What works

  • Shooting into a void. You can't shoot across the screen, so you have to go where the enemy is, and zigzagging means something different than in a typical shmup.
  • No ambushes. As far as we could tell, enemies can't hurt you on their way in. They fly to the center and work their way back toward you, so the trick is killing them while they are far out.
  • Bite-sized warps. A stage runs maybe a minute or a minute and a half, and there are 39 of them. The planets act as landmarks, so it feels like a journey. A lot of the bosses are the same, "just with more bulbs."
  • The music. It opens with an 8-bit Toccata and Fugue in D minor, and the rest is fast and fun. Sam's first instinct was that Konami just picked a different song.
  • The NES version is the fuller one. The arcade game had no boss battles and no B-button super blaster. Both were added here, which shocked us.

What doesn't

  • Few power-ups. The dual blasters show up almost immediately and felt like they did nothing. A harder game would be needed to make more power-ups work.
  • A busy screen. Projectiles move at the same speed as the background stars, which look like a Pop-Tart, so shots blend in. The counterargument was "Just get good."
  • Easy, then a bump. It is on the easier end of the shmups we've played, though it gets harder past Saturn. It was "no Ghosts and Goblins."

Worth knowing

  • Controls. Control A uses all four D-pad buttons. Control B uses only left and right, clockwise or counterclockwise. Everyone who weighed in preferred B.
  • The story. The NES game itself just looks like you shoot aliens until you fight a sun with a "tummy ache." The arcade manual is where Genghis Khan comes in.

The bottom line

Play it. It did not make the Essential Games List: Sam, Joe and Sean voted no, and Mike voted yes.

Sam called it really close but felt it lacked substance and variance. Joe liked it a lot, but shmups are hard for him to vote for and he doesn't see it as a must. Sean said more power-up variety and a harder game would have made it one of his favorite shmups. Mike called it silly, short and sweet arcade fun, "simplicity meets raw fun" like Balloon Fight, and better than the arcade version.

Written from our conversation in this episode.

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