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NES box art for Kung-Fu Heroes, the cover of NEStalgia episode 168

168 · Kung-Fu Heroes

▶ Game info
VerdictSkip it
GenreArcade
ReleasedMarch 1989
SeasonSeason 5
DeveloperCulture Brain
PublisherCulture Brain
April 30, 2021 · 33 min · transcript available

Kung-Fu masters Jacky and Lee return to their kingdom from a long trip. They discover that in their absence, Princess Min-min has been kidnapped and the 10 treasures of the kingdom stolen. Jacky and Lee must fight their way into eight different castles in order to defeat the monsters and rescue the princess.

SHOW NOTES

Kung-Fu Heroes NES Longplay

Chinese Hero Gameplay

Chinese Hero (Sammy)

Our verdict: Skip it

Culture Brain made and published this in 1989. It started as an arcade game called Chinese Hero, and the closest we got to a genre was an arcade brawler "devolved several steps." Sam joined Mike, Sean and Joe. We found it simple and janky, and nobody voted it onto the Essential Games List.

How a level plays

Each stage is a single room. Enemies keep spawning, water you can't swim in is painted around the screen, and a few blocks hide power-ups. Beat enough enemies and a door opens. You don't have to clear them all, so you can pick your fights.

What works

  • Enemy variety. Tougher enemies don't just take more hits. Some need a certain move or a hit at a certain point in their cycle. Some, as far as we could tell, only die when you punch bricks into them, which felt like a small puzzle.
  • Not everything kills you. Coffin enemies that look like big speakers, and blue guys who look like beatniks, paralyze you instead.
  • The manual diagram. A hand-drawn diagram on page 19 shows everything on a screen. If you can describe everything in your game on one screen, there is probably not a lot to it.

What doesn't

  • Janky hitboxes. You move in little squares, but the hitbox seems to move smoothly. The fist is giant and detached, it looks like it connects, and you are always "a pixel off."
  • The bison commandos. The manual calls them the strongest enemies and says "There is no way to successfully attack them." A warp room dropped someone into a room of nothing but bison commandos. Killing them mostly happened by accident.
  • The bonus stages. You collect apples while dodging a line of bullets. They mostly pay points, and we are not points people.

Borrowing from Mario

We kept hearing Super Mario sounds, including the one-up sound. Add the bouncing fireball power-up, warp rooms, blocks you hit for power-ups, enemies you jump on and eight castles, and we started a list for Nintendo's lawyers, 30 years late.

Worth knowing

  • The names. The heroes are Jackie and Lee, an obvious nod to Jackie Chan and Bruce Lee, which Joe admitted he missed.
  • Multiplayer. Joe thinks co-op could lift it from an F to maybe a C or D plus, though the hitboxes would still be there.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sam filed it in the "jank folder" next to 10 Yard Fight. Sean had fun, but only the mindless kind. Mike couldn't imagine anyone listing it among the games they grew up with.

Written from our conversation in this episode.

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