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NES box art for Astyanax, the cover of NEStalgia episode 279

279 · Astyanax

▶ Game info
VerdictPlay it
GenreArcade
ReleasedMarch 1990
SeasonSeason 6
DeveloperAicom
PublisherJaleco
June 30, 2023 · 51 min · transcript available

You are Astyanax, a sixteen year old boy that has the same dream night after night: A princess, calling for help. One afternoon, you are summoned to the world of Remnia by Cutie, a pixie, to save the realm's princess. You are the chosen one mentioned by their prophecies!

Our verdict: Play it

Aicom made this side-scrolling action game for Jaleco in 1990. Astyanax is the hero's name, a 16-year-old from Greenview High School pulled into another world. We liked it, and Joe, who beat it, liked it most. It is pretty, has good bosses and one unusual idea, but mostly you move right or climb up.

What works

  • The power gauge. Each swing resets the gauge, and it refills as you wait, so damage depends on timing. Spam and you do very little. Upgrades slow the refill until it stops being feasible to use correctly, but it is a unique idea.
  • Magic with a trade-off. The fireball costs six with the axe and ten with the sword, so even the weak spear has a use if you lean on magic against bosses.
  • The bosses. Telegraphed moves make these Mega Man style fights: tough, but learnable, not unfair Nintendo hard. Most have a weak spot marked by a pink shade, like the first boss's head on a long neck.
  • It looks great. Large sprites and detailed backgrounds, and we never saw the palette sacrificed.

What doesn't

  • Enemies that follow you. Monsters stay on screen until you kill them, so you fight everything. Flying enemies arrive near-constantly, and sometimes one appears as you jump onto a platform, too late to dodge. The skeleton is always a skeleton in a new color. We asked for a top hat.
  • Slowdown. It gets intense with a crowd. We split on how bad it is, from almost unplayable to never bothering the gameplay.
  • No checkpoint before a boss. Joe wished for one: dying means replaying the whole level.

Worth knowing

  • The story. A fairy tricks the boy into sacrificing his life, feels bad and kills herself, and the princess invites him to a party. Mike found it far-fetched, Sean liked that there was a plot at all, and it made us want to kill the purple skeleton guy.
  • Length and ending. Joe put it at two and a half to three hours, ending in a boss rush of the mid bosses. The last boss is a dragon that struts at you like a chicken Bahamut.

The bottom line

Play it. Mike and Sean voted no on the Essential Games List, calling it serviceable, and Mike said it never evolved enough from level to level. Joe, going third, voted yes to give it a little love, knowing his vote couldn't change the result. It did not make the list. Mike thought most people would have a good time with it, and the bosses, art and power gauge make it worth a few hours.

Written from our conversation in this episode.

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