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NES box art for Burai Fighter, the cover of NEStalgia episode 281

281 · Burai Fighter

▶ Game info
VerdictPlay it
GenreSHMUP
ReleasedMarch 1990
SeasonSeason 6
DeveloperKID
PublisherTaxan
July 14, 2023 · 40 min · transcript available

The Burai, a race of evil super-brain aliens, have launched their plan to conquer the universe with their army of half-organic, half-robot creatures -- the robo-mutants. It's up to you to stop them! Strap on your jet pack, and get ready to become the ultimate Burai Fighter.

Our verdict: Play it

KID made this for Taxan, a shmup where you fight the Burai, half organic, half robot cyborgs who plan to conquer the universe. Mike, Sean and Joe were all here, and we agree on the shape of it: one great mechanic, good boss fights, and not much style around them.

What works

  • Eight-direction fire. Hold the button and you keep firing in your original direction while you move freely. We all assumed you had to fire the way you were moving, and it bites at the very first enemies. Once it clicks, it fixes the shmup problem of a threat sitting behind you that you can't shoot.
  • Bosses with set pieces. They are more than a bigger sprite, and the screen blacks out to show them off. In one, you fall through a pit dodging a worm, fight the thing, then dodge a worm again. Worm, boss, worm.
  • Bombs don't hurt bosses. So you spend them in the stage instead of hoarding them. Not the perfect fix, but a step in the right direction.

The camera

Stages scroll both horizontally and vertically, and if you get stuck in a corner, the edge of the screen crushes you. It also reverses course in ways that feel like it is trying to kill you. We joked that the Burai have taken control of the world's cameras.

What doesn't

  • Powered up too fast. Red orbs are plentiful, five of one weapon gets you level two, and three is the cap. You get fully powered up fast, and we wondered if it was too fast.
  • No style. The backgrounds and enemies are blah, and the story is aliens, conquer the universe, also robots. We made Burai fun by talking about it. The game didn't.
  • A bullet hell finish. Late stages have narrow hallways: if the bullets don't get you, the tight spaces will. We didn't beat it, but it felt nowhere near as impossible as a lot of shmups we've played.

Worth knowing

  • Difficulty. You pick one, and we spent a while on what a real easy mode would be, ending at an arachnophobia mode that turns the worms into spiders.
  • Game Boy. It became Burai Fighter Deluxe, with versus play over the link cable. The color version, Space Marauder, dropped versus: features lost in exchange for color.

The bottom line

Play it. Nobody voted it onto the Essential Games List. The eight-way shooting is a breath of fresh air and the boss fights are good, but apart from that mechanic it didn't stand out from the other shmups we've voted down, and the vibe is missing.

Written from our conversation in this episode.

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