NEStalgia

← All episodes

NES box art for Low G Man, the cover of NEStalgia episode 365

365 · Low G Man

▶ Game info
VerdictSkip it
SeasonSeason 6
DeveloperKID
PublisherTaxan
February 21, 2025 · 37 min · transcript available

The year is 2284, and the human race has perfected space travel and is colonizing the galaxy. To help out, robots of all types are used in exploring new planets. There are even entire planets dedicated to manufacturing new robots. But then an alien race captured one of the robot manufacturing planets and reprogrammed the robots to destroy humans! Now it's up to you to go in and take back the planet. Using a low gravity backpack, you have the ability to jump higher than normally possible. You also have a wide variety of weapons to help battle the robots guarding the planet, and additional weapons can be found by destroying certain robots. Some robots will be riding in vehicles. If you destroy the driver, you can capture the vehicle to help you out on your mission.

Our verdict: Skip it

Low G Man has a great hook and a pile of ideas that never connect to it. It was our 365th episode, so we joked that you could now listen to the show every day for a year. Only Mike and Joe were on this one, and we spent half of it saying nice things and the other half taking them back.

What's cool about it

  • The jump. These are moon jumps with real hang time, peaking around three screens of normal height. You can hop over whole stretches of a level, and floating around reminded us of turning gravity down in Nightfire.
  • Double-tap to run. Tap the D-pad twice and hold. It felt ahead of its time for the console, though with enemies always in the way we rarely wanted the speed.
  • Hopping into enemy vehicles. Destroy certain robots and you can climb into walkers, flyers and a spider machine with a bigger shot. It felt a bit Halo.
  • The ending. The credits march Low G Man through different environments with great artwork and a poem, and they hint at two hidden levels and secret rooms. Then he catches a spinning spear and tells you to "just wait for G.I. Joe," the developer's next NES game.

What doesn't work

  • The game isn't built around the jump. Most of the time it's more comfortable to play it like a regular shooter, and when an enemy is right in front of you, you don't want to jump that high. Joe's wish list: more vertical levels, fewer caves (why would the Low Gravity Man fight in a cave?), jump-boosting power-ups, and one Shadow of the Colossus boss. Super Mario Bros. 2 is more vertical than this.
  • The spear. You can only attack up or down, never sideways. Freeze an enemy with the electromagnetic disruptor pistol, jump on it, hold down and press B to stab. We were both stuck at first with no idea how to attack, and landing where you mean to is harder than it sounds with small enemies and floaty jumps.
  • Power-ups that fall through the world. Kill an enemy and the item drops off the bottom of the screen unless you were standing right under it. A boomerang, a fireball, a wave, all gone.
  • Bosses. Frozen bosses give no hit feedback, some look like ordinary enemies, and a pit can drop you onto one you can't see.
  • Feel. The animation is choppy, with sprites that seem to slide across the screen, and horizontal scrolling stutters while vertical is smooth. It felt like walking in the wind, as if some of the gravity had been turned sideways.

The bottom line

Skip it. In the vote, Mike said it sounds cool on paper but becomes a subpar side-scroller that isn't its own thing, so no Essential. Joe called it probably the most "meh" game he'd played, a lot happening and none of it designed, not even sure it rated a Play it. Both votes were no. It has no sequel, and we couldn't say we missed one.

Written from our conversation in this episode.

← Little Nemo: The Dream MasterM.U.L.E →