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NES box art for The Bugs Bunny Birthday Blowout, the cover of NEStalgia episode 356

356 · The Bugs Bunny Birthday Blowout

▶ Game info
VerdictSkip it
SeasonSeason 6
DeveloperKemco
PublisherKemco*Seika
December 20, 2024 · 41 min · transcript available

A Warner Bros licensed game, The Bugs Bunny Birthday Blowout is a 2d side-scrolling platform game. Bugs can jump over and on some enemies and try to collect as many carrots as possible. Bugs can use his hammer in order to smash enemies as well as to find some secrets.

Our verdict: Skip it

Bugs is turning 50, and the friends who weren't invited to his party have wrecked the route there. So he hops through platform levels with a mallet to get to his own birthday. Mike, Sean and Joe were on this one, and we spent the first stretch arguing about the "the" in the title. We landed on this being a platformer that never gets silly enough for Looney Tunes.

What works

  • It looks good. The pixel art and color palette were pleasant on the first screen, before anything moved.
  • The seesaws. Stand on one end, hammer the other, and Bugs launches into the air. It's the one moment that felt like a cartoon, and the game needed that times 100.
  • The pause screen. The word PAUSE does countless backflips, probably the most advanced pause graphic on the console. We joked that all of the Looney Tunes creativity went there.
  • The bingo slot bonus. Spin numbers, fill your bingo board, and five in a row earns 15 extra lives, far more than you'd ever use. Nobody lost a life to the platforming anyway.

What doesn't

  • Nothing here is Looney Tunes. Drop in any characters and it plays the same. The carrots are square boxes that turn into Warner Brothers logos, and the enemies (clocks, wispy fire, bouncing snakes) don't change from level to level. The setting drifts from desert to sphinxes, when we wanted opera houses and baseball stadiums.
  • Floaty feel. Bugs seems to sit on a layer in front of everything else. The walking animation keeps going in mid-jump, and the hammer can barely graze an enemy or still get you hurt. We disagreed on the jump itself, but we agreed on the hammer.
  • Boss fights that aren't. Daffy you outrun, Tweety you lure out of the bush, and Elmer fires real projectiles. Mostly, though, you hit them three times and the sprite flips upside down and falls, Pepe Le Pew included.
  • No music. Nothing like Carl Stalling's work, and we wanted the merry melodies on an 8-bit chip.
  • Too long. Sean found five stages per world dragging well past the point of fun.
  • The ending. Bugs opens a door in a text box, then a box says "he enters...", and the party turns out to be full of the people who weren't invited. We got oddly indignant about it.

Worth knowing

The carrot boxes only become platforms after you pass through them once. The Japanese title is Happy Birthday Bugs, and in Europe it was just The Bugs Bunny Blowout. We thought neither was better. Chip 'n Dale Rescue Rangers does the same job and still feels competent today.

The bottom line

Skip it. Mike said it isn't going on the Essential Games List, and Sean agreed: it won't frustrate you, but it gives you few moments of satisfaction. Joe called it not essential and not quite a Play it, offering "don't intentionally not play it" instead. If someone else has it running in front of you, go ahead. Don't go out of your way.

Written from our conversation in this episode.

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