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NES box art for DuckTales, the cover of NEStalgia episode 216

216 · DuckTales

▶ Game info
VerdictEssential
SeasonSeason 5
DeveloperCapcom
PublisherCapcom
April 8, 2022 · 1 hr 14 min · transcript available

Duck Tales for NES is a traditional platform game in which the player takes the role of greedy Scrooge McDuck in search of treasures around the globe. He counts on his three nephews and on other Duck Tales characters to help him in his quest through inhospitable places such as the Amazon rainforest, the African mines, the Himalayas, Transylvania (where he meets Dracula Duck) and even the Moon.

SHOW NOTES

DuckTales Gameplay

DuckTales 2

DuckTales: The Quest for Gold

DuckTales Remastered

DuckTales TV Show Opening

Scrooge McDuck Dell Comics

Our verdict: Essential

DuckTales sends Scrooge McDuck around the world and up to the moon for five treasures, with rival Glumgold as the duck he wants to out-rich. Capcom put much of the Mega Man team on it, so this was never a throwaway license. Our familiarity with the show ranged from little to none, and it still won us over.

What makes it work

  • The cane. Scrooge pogo-bounces by holding down while jumping, and golf-swings anything he can push up against. It feels clunky for a few minutes, then becomes how you get around. A plain cane attack would have hurt the game: the pogo is speed, the golf swing is slowing down to think, and the game seems to know which rock is meant for which enemy.
  • Levels in any order. The Mega Man-style select screen lets you start in the Amazon, Transylvania, the African Mines, the Himalayas or the moon. Each stage has a straight path to the boss and branching detours, and nothing is gated behind a score. The Himalayas take your pogo away by sinking you in snow, which raises the challenge without a harder level.
  • Money that means something. Put a dollar sign on a score and "seven million" suddenly feels like a lot. It even buys a life after you die. Finish above $10 million for a better ending, or at $0 for a joke ending.
  • A character who explains the secret wall. A rescued nephew tells you where it is. We have complained about hidden walls for ages, and this fixes it.
  • The music. Sean pointed out it is not just the moon theme; nearly every level has a real song.

What holds it back

  • Ideas that appear once. The toll gate, the rope duck and the wall-blasting gadget each show up in one stage and never return. The African Mines sending you to Transylvania for a skeleton key felt roundabout.
  • A timer with no purpose. It is generous enough that we barely noticed, but it fights a game built on exploring.
  • The finale. After five treasures you go back to Transylvania for the same level with a Dracula duck at the end. It felt like a level six.
  • Short. Bosses sit around Mario 3 difficulty, and it ends just as you get going.

Beyond the game

An article we read says Disney killed an ending where Scrooge gives up his fortune for dreams and friends. We agreed that would be out of character. It also got a Game Boy port, DuckTales Remastered, and a spot in the Disney Afternoon Collection.

The bottom line

Essential. In the episode the vote split: Sean voted yes, Joe called it a definite essential NES game but not quite an essential game today, and Mike voted no to revisit it after the rest of 1989. It stayed off the list that day, and was added in the Best of 1989. Joe's complaint, that the ideas never deepen the way Mario or Mega Man do, is a fair one, but it is the complaint you make about a great game. Play it for the movement alone.

Written from our conversation in this episode.

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