NEStalgia

← All episodes

NES box art for Strider, the cover of NEStalgia episode 200

200 · Strider

▶ Game info
VerdictPlay it
ReleasedJuly 1989
SeasonSeason 5
DeveloperCapcom
PublisherCapcom
December 17, 2021 · 2 hr 8 min · transcript available

The Striders are a global organization of infiltration specialists who work to combat villainy and keep the world safe. From their orbital space station, the Blue Dragon, they are able to quickly reach anywhere in the world.

SHOW NOTES

NEStalgia Patreon

Strider Longplay

Strider Arcade

Genesis Port

Strider II

Strider 2

Strider (Reboot)

Osman

Strider in MVC

Namco X Capcom

THANK YOU FOR SUPPORTING US THROUGH 200 EPISODES :)

Our verdict: Play it

Capcom made and published this in 1989, a side-scrolling platform game where you hunt for clues instead of just heading for the end of each stage. Capcom built a completely different Strider arcade game at the same time. Mike, Sean, Joe and Sam were all there for episode 200, and Sam only stayed around the first level. We liked the structure and story more than the controls.

What works

  • The home base and the clues. You collect floppy disks, take them to base and analyze them on the computer, which gives you an idea of where to go next. Some of it is real information you have to apply in your own head, and you're free to pick the wrong level.
  • The tubes. One-way tubes work as shortcuts and gates, and a row of them with enemies on top makes you think twice before you crouch. Our summary: tubes good. The only thing missing, we joked, was a lazy river float to ride into them.
  • The story. You're ordered to kill a captured Strider who is your friend, which beats "you're the only one who can save us." It's the outline of a really good story, a top-tier NES story, which we admit is a low bar.

What doesn't

  • The jump. Near a wall you sometimes freeze or drop straight back, like hitting an invisible block in Super Mario Bros. The triangle jump needs the jump pressed again at the exact moment you hit the wall. Joe got used to it fast and still admitted that doesn't make it good design.
  • The slopes. They're everywhere. Going uphill, your speed changes in one big step, which makes fighting on a hill tedious, and the camera trails you so you can't see ahead.
  • Backtracking. After a disk, getting back to the ship can mean retracing a level, about five minutes, and sometimes a tube drops you near the start. There's no rhyme or reason which.
  • The tricks. The game's word for power-ups. Enemies are easy enough that we mostly didn't need them, though they helped on bosses. Exploring is harder than fighting, and the combat needed more depth.

Worth knowing

The slide arrives in the first level, and it beat Mega Man to it, another Capcom game. The box art is full of Soviet imagery, in a game set in a future where the Soviet Union doesn't exist.

The bottom line

Play it. It didn't make the Essential Games List, and the vote split. Joe voted yes: it gave him the same bite-sized adventure feel as Rygar. Sam, Sean and Mike voted no. Sam called it really good but too easy and janky to be essential, and Sean said smoother movement and deeper combat would make it Essential.

Written from our conversation in this episode.

← Defender of the CrownSuper Dodge Ball →