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NES box art for Defender of the Crown, the cover of NEStalgia episode 199

199 · Defender of the Crown

▶ Game info
VerdictSkip it
ReleasedJuly 1989
SeasonSeason 5
DeveloperBeam Software
PublisherUltra Games
December 10, 2021 · 1 hr 28 min · transcript available

Strategy is vital in this chivalrous charade, and smarts will protect your hide better than armor as you command the role of a brave Saxon knight destined to avenge King Richard's murder. To reclaim the crown and conquer the heart of a beautiful maiden, you must outwit and outmaneuver hords of medieval marauders and Norman no-goods.

SHOW NOTES

Defender of the Crown Longplay

Play Defender of the Crown for free!

Defender of the Crown 2

Robin Hood: Defender of the Crown

Defender of the Crown: Heroes Live Forever

Nidhogg Gameplay

Our verdict: Skip it

Beam Software made this for Ultra Games in 1989. England has lost its king, factions fight over territory, and you win by conquering all of it, like Risk. We found it easier to grasp than Nobunaga's Ambition, but we agreed it is a thin strategy game wrapped around minigames.

What works

  • The focus. You are the leader of an army, not a town manager. Grab territory early, build soldiers fast, and the goal is always clear.
  • The siege minigames. Joe called defending your castle with a crossbow the most fun and best balanced of the minigames. The catapult siege has you load rocks, punch a hole in the wall, then throw disease and Greek fire. Once you learn the clicks it is hard to fail.
  • Side events. You can marry the princess and gain a vassal, Robin Hood can join you, and a vassal can rebel and take land. They feel organic.
  • The portraits. The still images are pretty breathtaking, and we heard this is considered one of the better versions.

What doesn't

  • The raid. Sword fighting is a one-enemy-at-a-time fencing game with high, low and defend. We wanted Nidhogg, and it was tedious as a way to earn gold.
  • Tournaments. Jousting and the mace melee were understandable but not particularly engaging.
  • Nowhere to hide. Everything costs a flat rate, and there are no bonuses for weaker nations, so a bad first four or five turns can sink you. We argued about whether to restart after a failed raid.
  • A stats game with a split personality. Leadership is the stat that matters. Jousting and sword play only help the minigames. Battles are mostly a numbers game, and your commands feel like suggestions.
  • Aiming blind. The crossbow has no clear sign of where you are aiming until you miss.

Worth knowing

Cedric of Rotherwood has average stats with a strong one, and he was the safe pick for us. Sequels exist, including a PS2 version where you play as Robin Hood and a card-battle one.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Joe had more fun than with Nobunaga's Ambition and nearly voted yes, but felt later versions do it better. Sean called it a solved game, and the game funnels you into one way to play, so you do not feel in control. If you like the setting, Sean says to play Crusader Kings instead.

Written from our conversation in this episode.

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