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NES box art for Nobunaga's Ambition, the cover of NEStalgia episode 192

192 · Nobunaga's Ambition

▶ Game info
VerdictSkip it
ReleasedJune 1989
SeasonSeason 5
DeveloperKoei
PublisherKoei
October 22, 2021 · 1 hr 2 min · transcript available

Nobunaga’s Ambition is a game set in Japan’s Warring States period, a turbulent age when feudal warlords battled for control of the country. As the ruler of a fief, the player chooses his or her own path to conquest: Will you wage war on your neighbors or rely on diplomacy? Use economic sanctions or send ninja assassins? Use all of your ingenuity and resources to unite Japan under your banner! 

SHOW NOTES

Nobunaga's Ambition NES longplay

Nobunaga's FAQ

Paradox 4x strategy Games

Nobunaga's Ambition on Game Boy

Nobunaga's Ambition on SNES

Nobunaga's Ambition Franchise

Our verdict: Skip it

Koei made this 1989 strategy game, our first stab at the grand strategy genre on the show. Mike and Sean played it without Joe. We were impressed that it exists on an NES at all, and we agreed it is a game we would rather talk about than play.

What works

  • Systems that feed each other. Give peasants rice and loyalty and output climb. Run low on food or gold and the next war becomes a timed siege.
  • You can do anything on turn one. The game never tells you to raise taxes first. You can declare war immediately, and even being completely lost made us want to try again.
  • The rice market. Prices move when you buy or sell, so you feel like you took part in the market. We also noticed that the price of men seems to keep climbing, especially when states are at war.
  • Lots of ways to meddle. You can bribe rivals, make pacts, or hire ninjas to assassinate a daimyo or talk up a revolt in a rival's town. There is a marry option too, but proposals got refused, and being refused seemed to lower luck.

What doesn't

  • The war game. Battles play out on a map of diagonal squares with terrain, and mountains wall off big chunks. It is basic, claustrophobic and a slog. We wanted riflemen with range or cavalry that moves farther.
  • Rolled stats. Your drive, IQ and charisma are rolled, with a re-roll allowed. The best you can roll is around 108, while the computer daimyos start in the 120s and 130s. We took that as the computer cheating.
  • One way to win. You only win by beating every other daimyo. We wanted a route through prestige or loyalty, not just burning towns.
  • Spartan presentation. We wanted submenus showing what happens when you tax your fief, and a way to see how much rice is coming in without doing math on paper. The notifications about foreign affairs are thin, and your military is just a power level that changes. We called it too much abstraction.

Worth knowing

Each turn is a season, four make a year, and you age and get sicker, so assassination becomes likelier. You conquer 17 fiefs, or 50 in the larger game. Up to eight players can share a game. We both played on difficulty one, which people online recommended.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. We admire how much they fit in. It tells a great story but doesn't make for a great game. We are cautiously optimistic about Koei's follow-ups if they add submenus and more context.

Written from our conversation in this episode.

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