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NES box art for Bandit Kings of Ancient China, the cover of NEStalgia episode 404

404 · Bandit Kings of Ancient China

▶ Game info
VerdictSkip it
SeasonSeason 6
DeveloperKoei
PublisherKoei
November 21, 2025 · 40 min · transcript available

A wall of menus hides an epic saga of warlords, droughts, and desperate rice shortages as you slowly stitch a battered China back together. One season you are recruiting wandering heroes in smoky taverns, the next you are marching armies across the map while praying the harvest does not fail. It feels less like an NES game and more like running a tiny, pixelated kingdom where every decision can doom or redeem your legend.

Our verdict: Skip it

Bandit Kings of Ancient China is Koei's strategy game about the Water Margin outlaws, set in the 12th-century Song Dynasty and based on a book, the same way Romance of the Three Kingdoms was. It was our fourth or fifth grand strategy game. Mike, Sean and Joe were on this one (Joe admitted he'd missed a few of the earlier ones), and the ideas are better than the evening you spend learning them.

What's different here

  • Popularity is the game. You are not painting the map. The goal is to build enough strength and reputation to take down the corrupt minister Gao Gui, and each prefecture tracks support that affects taxes, riots and prices. We joked that it makes you America's most popular mayor. Battles end up feeling like a means to an end.
  • Outlaws to recruit. You can swear brotherhood with named bandits, who then lead troops or govern a prefecture for you. We liked a 1990 game modeling internal structure like that, even if we had no idea who the famous names were.
  • Seasons and rice. Stock only jumps in autumn, but you have to work all four seasons to feed troops through the next year. Winter wars are the hardest, so you either have the supply for one or lie low. Rice and gold prices swing month to month, and we decided it teaches more about markets than Wall Street Kid ever did.
  • A 30-day battle clock. Every command in a fight counts as a day. We never agreed on why it exists.

What gets in the way

  • The manual tells you what, not how. It is a 40-page glossary that reads like a tax form. Nothing says to pay your officers first: skip it and loyalty slides from 70 to 65 to 64, then they walk out right before a war and take their men along. We read the manual, watched streamers and read a full FAQ, and still weren't sure we were doing it right.
  • Tunnel vision. Every action sends you to a page that exists only for that action. Sean wanted some outliner to see the state of things at a glance, and there isn't one.
  • It needs a week. One to two hours gets you nowhere. Joe said Sid Meier's Pirates is as far as management on the NES can go, and past that it starts to feel like Excel.

The bottom line

Skip it. We all voted no on the Essential Games List, so it was three no's and never close. We called it neat, and not the worst review we have given. If you love Koei's other titles it has enough new in it to keep the series going. But a game that takes hours before you can really start playing does not belong on the list, and Sean said none of these will get there without real quality-of-life improvements. A "make one prefecture like you first" tip, the way a Mega Man manual would hand you one, would have helped.

Written from our conversation in this episode.

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