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NES box art for Dirty Harry, the cover of NEStalgia episode 407

407 · Dirty Harry

▶ Game info
VerdictSkip it
SeasonSeason 6
PublisherMindscape
December 12, 2025 · 45 min · transcript available

You stomp through pixelated alleys, docks, and bizarre sewer mazes as a scowling block of justice with a revolver the size of the screen. Every thug, sniper, and explosive trash can feels like an excuse for Harry to growl a one liner and keep walking. It is clunky, mean, and weird in all the ways an 8 bit cop fantasy probably should be.

Our verdict: Skip it

We spent a lot of this episode on the films, and by the end on hot dogs. The game was less rewarding. You play Harry in a side-scrolling San Francisco, working through drug gangs to get to a Colombian kingpin called the Anaconda, and the plot has nothing to do with the 1971 movie. Mike, Sean and Joe were on this one.

A few good ideas

  • The gun. Press A to draw, press A again to fire, and he aims at several angles. The animation looks adult and swift, and Joe's verdict was the best gun-pointing we've seen on the NES.
  • A city you can enter. It is a beat-em-up, but you walk into alleys, doors, manholes and onto power lines. We liked the idea more than the execution.
  • Clothes as keys. Jump on the guy in the white suit and you become him, which is how you get past the bouncer. Nobody explains it, so it can look like you just jumped past him correctly.
  • The voice clips. "Go ahead, make my day" opens the game and "Do you feel lucky, punk" comes right before the end. We wished they had digitized the whole movie.

Where it goes wrong

  • No warm-up. Level one starts with enemies already hitting you. Then you fall into a pitch-black sewer with shocking things and an invisible wall.
  • No direction. We never knew whether the goal was a building or the sewers, and it turned out to be the sewers. Level one is about two-thirds of the game, and over half of it is sewers, much duller than the streets.
  • Controls. A and B together jump. Pressing up to jump annoyed us more, but the jump itself is stiff. You also jump over a woman in a red dress to get extra lives, which is as strange as it sounds. Pickups flash by too fast to identify, and with no HUD you keep pausing.
  • The "ha ha ha" room. Enter it and the door closes behind you. You're soft locked and have to reset, deep into the first level. We called it actively insulting.
  • Little Dirty Harry. The sprite is nondescript, and we wanted a gun-draw that scares enemies off, or a morally gray choice.

Worth knowing

You get rockets, a harpoon and explosive RC cars, and hot dogs restore health, which led to a long ketchup debate. The Anaconda looks like Kingpin. Passwords reference Eastwood films: Clyde from Every Which Way But Loose gives infinite lives, and Misty skips to level two. The composers are credited on the back of the box.

The bottom line

Skip it. We all voted no on the Essential Games List. The first vote came after playing in an emulator with cheats on, just to explore. Sean said there is barely any Dirty Harry here beyond the clip and the gun. Joe called the first level a slog. It is more fun to talk about than to play.

Written from our conversation in this episode.

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