
049 · MIGHTY BOMB JACK
Tecmo’s just barely famous mascot Mighty Bomb Jack finds his way on the NES after a rich history of Arcade and Computer games that weren’t as mighty. For more NEStalgia as well as show notes, articles, and more check out www.NEStalgiacast.com
Mighty Bomb Jack is our first Tecmo game on the NES, and the back of the box talks to you like an old high-school friend who wants back in your good graces: you remember Jack from the arcade, don't you? Tecmo started in the 1960s supplying cleaning equipment for building maintenance, and Ninja Gaiden and Rygar are coming. This one is a sequel to the arcade Bomb Jack, with a heroic title for Jack (Mighty is his title, not a nickname) and a story about the demon king Beezlebutt kidnapping King Pomera's family. It was a two-host episode, Mike and Sean.
What it gets right
- The jump has room to play. Jack leaps high and floats for a moment, and Sean pointed out that pressing jump again stops you in midair, tapping it repeatedly lets you glide sideways, and holding down drops you a little faster. Mike never thought to press the button again and admitted it changed his opinion for a second.
- The mighty coins and a greedy streak. Pick up coins to change into a blue, orange or green suit. Blue opens orange chests, orange handles the harder ones and opens them from the side (a few puzzles), and green turns every enemy on screen into gold for five seconds and is the only form that can pick up secret coins. Take more than nine coins and you get sent to the torture room, a single screen where you dodge enemies until a timer counts down. The timer counts your jumps, not seconds, which Mike said could take minutes. We agreed this was the best idea in the game.
- Multiple endings. It might be the only NES game we get where your choices matter. The best ending needs both crystal balls and the five secret coins, and saves the whole family. Other endings leave someone behind, and we shouted "damn it, Jack."
- A calm one. Sean said it was a relief after some anxiety-inducing games.
Where it falls apart
- Nothing to do. You can just walk from point A to point B, skip the bombs and chests, and there is no way to fight, only to dodge. The enemies wander about like they're in the dark, and a crowd of them just means you wait and then jump over them. Sean got far and found it easy, and went looking for variety and a progression that never really came.
- The floaty jump. Mike fought it at first: Jack hangs in the air and parachutes down, with no real gravity.
- Loose level design. Enemies spawn wherever, and the line of bombs is an optimal path, a worse version of the Super Mario Bros. coin trails. We said it feels like it was made in Game Maker.
- Not very arcade. The sphinx and pyramid backdrops of the arcade game are gone, replaced by plain walls, and it looks closer to an Amiga game.
- That box. Jack in red spandex, a cape, a Speedo and a helmet straight out of Skyrim.
The bottom line
Skip it. Both votes had to be yes, and both were no. Sean likes how the character moves and thought Tecmo had a good feel for it, but the game around it has little substance. Mike was excited for what Tecmo does next, but said there is too much unpolished to recommend it, and that for someone wanting another platformer in 1987, Ghosts 'n Goblins or Trojan would be better.
Written from our conversation in this episode.
Auto-generated transcript. Each paragraph starts with its timestamp. Speakers are not identified.
Mighty Bomb Jack! You remember Jack, don't you? You helped him in the arcade version. Bomb Jack. Now you can take him home. Fight the good fight!
And welcome to NEStalgia, a chronological exploration of every NES game released in North America. I'm Mike. And I'm Sean. And Sean sounds a little confused. So here's the thing. I did not know that that's what it said in the back of the box. And Tecmo, it sounds like an old friend from high school that you don't really remember, but you've been successful and they really want to get on your good side again. And it just sounds so desperate. Right, right. Well, you remember when you gave us all those quarters at the arcade, right?
Well, why not give us cold hard cash up front and we'll give you the whole game for your, you know, for an unlimited place. We really need their next fix. Yeah, we are not sustainable as an arcade coin-op and we need to jump to, you know, console gaming. But I'm glad you brought up Tecmo. I didn't think that you would have known. Usually you guys don't know ahead of time. Well, I mean, it's on the pedal screen. Okay, well, this is our first Tecmo game on the NES and we're going to get some good ones, namely Ninja Gaiden.
I'm thinking more Tecmo Bowl. Yeah, Tecmo Bowl. You know, I knew you would go for that. Yeah. And they've, of course, are probably most well known for Dead or Alive. Yes. That franchise. But they are... Extreme Beach Volleyball. Yeah, they are no longer around. No, I know. It's one of those... They were one of those victims of what happened with all of the conglomeration of video game companies.
Yep. And they were founded, like, they predate video games in the sense of, like, they were making things before they made video games. And they started in 1967 and then went defunct in 2010. Not before, of course, they were merged with Koei. Yeah. Koei. I always said Koei. I don't know. Koei. Yeah. Koei Tecmo. So now that's what we have. Koei Tecmo games. Mm-hmm. Which, they're still around, right? I think so. What are they doing? I don't know. Well, they are around, so that's good news.
What did they... Do you know what they made before video games? Well, oh, what, Tecmo made? Yeah. Yeah, that's a good answer. I'll get back to that in a second. But I do want to just list that Koei Tecmo is just, like, the big umbrella of everything. And then, obviously, they have things like Team Ninja. Yeah. Who does a lot of good stuff. And Omega Force and Ruby Party. But in terms of, like, what they were making before they made video games, it seems like they... Okay, so the origins of Tecmo date to, like, September of 1964. And they specialized in the management of building maintenance.
What? Including, not building, but supplying cleaning equipment. Wow. Tecmo has... They crawled from the bottom, reached the top, and promptly fell off. You know, it's kind of like you hear about Nintendo used to make cards for, like... Yeah, but... For, like, no, but for, like, 80 years before they got into toys. But, like, cards are still, like, a form of games. Yeah, entertainment. Yeah. You know? Like, this is like... You know what? I'm tired of supplying places with cleaning supplies. I want to make games.
Whoever was the CEO of Tecmo during that pivot was a genius. Yeah. Well, yeah, he definitely... They had a knack for it when they went to the arcade. They had Bomb Jack, which everybody remembers, of course, because it's on the back of the box for Mighty Bomb Jack. Yeah, you remember, right? Yeah. You remember, yeah. So they had Bomb Jack, and they're going to have Ninja Gaiden, which is going to be a huge hit. Rygar is another one. I've never heard of Rygar. Well, Rygar... Yes, you have. It's coming up next.
Rygar is, like, one of the next games on our list, Sean. Well, I can't wait to look ahead, and... I've just been playing and surprised, you know? Pretty sure it's the very next game on our list. Whatever. I don't skip ahead. Yeah. Enough about Sean's inadequacies to play these games ahead of time. Let's talk about Mighty Bomb Jack, assuming you've played. I think I've played this game, Mike. All right. So, Mighty Bomb Jack, Sean, take me through it. What are we doing? So, you are Jack. Bomb Jack.
There's some really contrived and convoluted story about, like, why you're doing the things that you're doing. And there's some guy named Beezlebutt that you're trying to fight against. But really, you're just jumping around rooms trying to collect bombs and avoiding enemies that sort of morph into each other all the time. And then you open treasure chests and leave to the next room. But, Sean, I am listening to the Mighty Bomb Jack nostalgia podcast because I am a deep lore Mighty Bomb Jack fan. Well, okay. Deep lore Mighty Bomb Jack fan. Don't worry, Sean. I'll take them through it. No, no, no. No, I want to read them the actual story. Unless you do. No, I'm just saying I have it in front of me. You know what? Fine, Mike.
So, this is not from memory. I just want to state I'm not one of those deep lore guys. But here we go. King Pomera was a legendary king who ruled the lands and ensured peace and order throughout the world. The king demon Beezlebutt had plans to bring the world to ruin by kidnapping King Pomera, along with his wife and daughter. The mighty brothers fought against Beezlebutt, but all were defeated except the youngest, Jack. Jack must save the world by defeating Beezlebutt and rescuing the royal Pomera family, thus restoring peace and order to the world. So, did you read that from the manual? I don't know if that's directly taken from the manual or transcribed. I think it's transcribed because the one in the manual is much more English.
Okay, let me hear it. There was a legendary King Pomera who maintained peace and order all over the world. Nobody could ever catch sight of King Pomera. One day, the king demon Beezlebutt had a wicked plot to bring the world into ruin by abducting the merciful King Pomera, his beloved queen, and their beloved princess. The brothers mighty, but fought bravely against Beezlebutt in order to save King Pomera.
Every brother was defeated by the king demon except Jack, the youngest and lone survivor. Jack gained additional courage and challenged the king demon to a final fight in order to restore peace all over the world. Good luck, Jack. Not just peace on their country, all over the world. Yes. And also, we learned something, another additional piece of lore in that, that Mighty Bomb Jack, mighty is his title.
Oh, yes, he's the mighty. It's not just like... The brothers mighty. Yeah, yeah. It's not like Super Mario Brothers. No one ever really calls him super. Yeah. You know, the brothers super. Maybe they are supers in their building, but... Yeah. Oh, ha, ha, ha. All right, so if I could... Can we talk real fast about just the box for this game, the box, the front box? Because that is not how I picture Mighty Bomb Jack in the game.
No. This looks really, really disturbing. Yeah. He's like just a guy... He's like a super standard superhero guy who's wearing the spandex full outfit with the cape, but then like the Speedo as well. But this begs the question of like, what's the whole like red full body spandex for? Well, he's mighty. Yeah, but I'm just saying like, if he's so mighty, he doesn't really need to like hide his beautiful body, right?
So you want him to be naked? No, he can wear the Speedo. You can keep that part. I don't know. I'm just, I think I'm confused about like, you know, the whole like long sleeve, long pants, like is... See, I mean, okay. There's a palm tree in the back. Yeah, okay. It's a nice weathered place. Okay, I think that you are picking the wrong battle here. I'm also very confused, but I'm just going like, fashion wise. I get, you know, the stereotypical superhero in the spandex suit and the cape and the Speedo and belt. But then he's got this helmet straight out of like Skyrim that just does not mesh well with the rest of his outfit. What was he thinking? I mean, it's after Labor Day.
Sean, I can't help but feel like we're avoiding talking about the game. I don't like this game, Mike. Yeah, so as Sean mentioned, you are Mighty Bomb Jack. You collect bombs. They're not going off.
They're just like perfectly, perfectly unlit bombs around the room. There are lit bombs. Yes, that is true. They don't go off. Yeah, yeah, yeah. But we're not at that point yet. So basically, yeah, you're going around these rooms. You're collecting bombs. If you want to. You don't have to. You can get from one point to another by just like, you know, going to the end of the level. Because you don't have to open up treasure chests. You don't have to open up. You don't have to collect bombs. You don't have to do anything to enemies because you can't.
There's no way to confront these enemies. You just have to dodge them. And you're just trying to get from point A to point B. It's true. The other interesting thing, because he's supposedly a superhero, the only mighty thing about him, the only powers that he gains over the course of this game is just like the ease in which he opens boxes. Yes. Is that super? Or is that mighty? Well, I would say his real superpower is his mobility. Yes. The guy can jump like nobody. Yeah. This guy can jump. And unfortunately, that becomes a problem too. Because he jumps so high. Yes. And you can't really bring him back down fast enough.
And you're just floating for a while to get to the next thing. It's like, imagine if in Super Mario Brothers, when you jumped in the air, you, like, regardless of your speed, regardless of, like, how fast you were running, or if you were even moving at all, like, and imagine every single time you just jam the A button all the way down and you jump up as high as you can and you even float there for a little bit as Mario.
That's what you're doing with Mighty Bomb Jack. He jumps up into the air, like, leaps into the air, practically suspended in air for, like, a half a second, and then kind of parachutes down. Doesn't even fall with gravity. Just, like, parachutes down. So, Mike, this is actually one point where we're actually going to have a discussion, because I sort of disagree with you on this, that you don't like the feeling of the jump or anything about the jump, it sounds like, the jump in Mighty Bomb Jack, while not as intuitive as Super Mario Brothers,
is still, it has some expression to it. Oh, definitely has expression. You have a lot of control. Like, you don't have to jump all the way up. If you press jump again, you stop, like, in midair. What? Yeah. What? And then if you keep pressing it, you can, like, sort of floaty-float your way over, like, on the same parallel realm,
and, like, you can just sort of fly for a bit. Does the down button do anything? If you press down, you will fall slightly faster. Yes, okay. That I noticed, and I thought that's what you were going to tell me, and I was going to say, well, Sean, I'm not impressed. But I never thought to tap the jump button again. I just figured maybe you'd do a double jump or something. Yeah, you can really expand your mobility just by stopping where you want to.
That does kind of change my opinion for a second. But I didn't have any, I didn't have a hard time playing it my way. Yeah. The enemies on screen are, they're kind of doofuses. You know, they don't necessarily target you. No. They just kind of, like, they look like they're wandering around in the dark. You know, like, they're just kind of like, he might be around here. And you just have to, like, kind of jump over them or. Under them. They don't pay any mind for the most part. Or jump at them, and then they start coming towards you, so you just turn the other way. Yeah. So when you actually do choose to play the game, because we've sort of emphasized the fact that you don't have to do anything.
Well, you do have to, point A to point B is important. Well, I mean, well, in the, on your way to point B, usually in games you have to do things. Right. So if you choose to do things on your way to point B, there are several kinds of coins and power-ups and points that you can get. The mighty coins, yes. The mighty coins. And I did read the manual, and I read most of the descriptions of these items, but apparently if you collect too many of the coins that make you more mighty at opening treasure chests, they will punish you immediately. And take you to the torture room.
Love it. Love that we were synced up for that, Sean. Love it. It happens, I think, once you hold, like, nine is the integer that it can count up to. Okay. And then, no, no, once you get more than nine, it's like, well, Jack, you got a little too greedy, so now you're going into the torture room, which is a single screen room with a set number of enemies, and there's no way to, like, immediately leave.
Like, there's no door to get to or anything like that. And you just have to kind of avoid the enemies until the timer reaches zero. So here's the thing about the timer, though. As I was going, and because I had not discovered yet that I could stop my jump and not, like, do the full screen verticality of it, it's not counting seconds. It's counting how many jumps you've done. Yes. So it could take forever.
It could take, like, two and a half minutes. That's the thing, right? You don't want to be greedy with your powers either. And I think that, to be honest, this was the only cool part of the game. This is the cool part? I was going to say the coolest, but I think the only cool part. Well, what an interesting mechanic to make it, like, to be like, yeah, here's your superpower, and here's these cool collectible coins, but don't get greedy.
Just because we littered them all over the stage and made the whole game about jumping doesn't mean that you should be jumping around collecting our stuff. Like, why, like, what power in the world of this game is taking you out of the level, is actually, like, tunneling you through the quantum space-time out of the level and into this torture realm?
Like, why are you being punished? Well, you'd have to imagine it's, like, Beezlebutt's power, right? Is that Beezlebutt has the power to do that? Has the power to, like, do that. He's a demon king. Why doesn't he just keep you in the torture room? Why does he just keep you there in the torture room forever, then? Well, I mean, like, you know, there's a... He's Beezlebutt. Beezlebutt. There's a timer. He said, you know, he's like... Oh, I said the word. Sorry, guys. I probably have bleeped that out, honestly. I probably have... He said the bad home assistant word. Yeah, he said the home assistant word. But, yeah, he probably was like, you know, said timer for... How many times has he jumped?
45. It's such a crazy complicated way of going about, like, torturing the player. Yeah. It's not torturing him. It's you. You the player. Don't have fun playing this game. Here's the thing, though, Sean, that confuses me.
When would you collect more than nine of these mighty coins? Well, when you're like me and you don't know how to activate them. Okay. You just sort of accrue them over time. Yeah. And if you're like me and you activate them on accident, you're just completely confused about what's happening because you haven't read the manual yet. And you've just changed your skin color and everything. And you're the color of your clothes.
And, you know, that was like... I was like, okay, nothing feels different. You know, like, I don't have a new attack or something. No, Mike. Now you can open the orange boxes. Well, yeah. So that's the thing. Okay. This is confusing because let me walk you through the powers. You have blue. You have orange. And then you have green. Those are your suits that you can change into.
And it would be really obvious if it was like, oh, yeah, blue. That lets you open up the blue chest. Orange. That lets you open up the harder chest. The orange chest. You know, green. Now you get the green chest, right? It's like, no. Okay. Blue allows you to open the orange treasure boxes. Orange allows you to open the orange and red boxes, but also allowing them to open by simply touching them from the side. So there's a couple levels where that's like a puzzle aspect to it.
And then there's green, which just turns all the enemies on screen into gold coins for five seconds. It's a great mechanic. I mean, it's not, but I genuinely want to ask you how far into this game you played. Yeah, I got far. You did? Yes. Yeah, yeah. This game was not hard for me at all. I don't even, I'm not even talking about difficulty. I'm talking about just like maintaining your level of attention.
To be honest, I just wanted to see if there was like variety. Yeah. Was there any? So here's the thing. You know, they do do some creative things with the chests. Okay. You know, and like using the power-ups and stuff. But no. There's really not enough change going on. It doesn't get any harder either necessarily. Like, yeah, more enemies might be harder, but still it's a game of dodging, not of attacking. So more enemies on the screen just makes it like, okay, that's the area I must avoid for now. Like, let me hang back here. They'll crawl over to me at snail's pace and then I'll jump over them all. You know, it's like, all right.
So is there any, is there any progression in the story as far as you got? As far as I got, no. No. Because that's a lot of, that's a lot of description for a game that doesn't seem to have much to talk about. In terms of like, it has a pretty intense story in the manual. Right. That I would think. Here is the cool thing though, about the story at least. Is that there are multiple endings. I did see that. Yeah. That's pretty cool. This is our first NES game. Probably one of the only NES games we're going to get. Where your choices matter.
And basically it's all dependent on what conditions the player has satisfied before entering the final series of rooms. And, you know, not that it's like, there's no dialogue choices or that or like saving, you know. No, at the top is a morality slider. Right, right, right. It's like, did Jack even want to save his brothers or did he want to become king?
King Mighty Jack, the sequel. No. Instead, the best ending can be done by getting both crystal balls, there are two, and the five secret coins. So that's kind of why you want to, you know, explore the level and collect the things that I told you not to do. Because you're not going to find that stuff otherwise. Yeah. I will say, another thing about the level design in general was that I didn't think it was very creative. No. I thought that, you know, the puzzle aspects were probably the best part. And that it was nice to have like some secrets.
Yeah. Like some little places to like drop down to and find things. Mm-hmm. But other than that, like not a lot going on here in terms of like, you know, well, this stage has to look like this. So this way the enemies, when they spawn here, it's like, it's not that well thought out. No. It's just kind of like enemies will spawn wherever they want. And there's sort of like a path that you can kind of see that the bombs make is the optimal path. Right. Yeah, yeah, yeah. And it's like, okay, it's kind of like, it's like a less, well, it's like a less well-designed version of the coins in Super Mario Bros. kind of outlining where you should jump and do stuff like that.
But if you do happen to get the best ending, it just allows you to save the entire family. So that's cool. That's fun. You know? Basically, if you don't do that, the other endings, it's like, there's almost everyone's here. But you left someone behind, Jack. Which is weird. Damn it, Jack.
So yeah, there's that. And secret coins, by the way, can only be picked up while you're in the green form. So that's important to note, too. Because you might just look through this whole level and be like, I've been searching this damn level for hours. Whereas these secret coins, they're only available in the green form. I will say, though, that I had been playing some more intense, anxiety-inducing games before I started playing this one. And it's a nice reprieve. It's a more relaxing experience. Because I do think that the jump feels good, unlike you. So moving around is enjoyable to some extent.
But yeah, I didn't feel like I had to do much. There's not much direction. Right. Yeah. I think, like, for me, with this game, there's enough to appreciate when it comes to, like, secrets and the multiple endings thing is cool. And the jump thing you told me about is cool. And I'm definitely going to go back and try that out. Because it's just weird that I never thought to press A again. Yeah, like, you know, I guess that makes sense, though, if you really think about, like, why would I jump again while I'm jumping?
But, you know, I think that stuff is cool. But overall, like, you know, the game is just, like, it's not tight enough. No. And it's not, there's really no difficulty either. I'm really surprised about this, that we have an NES game that's actually, like, kind of easy. Yeah, a little too easy.
This game feels like it was made by Game Maker. Like, it was made in Game Maker. And they didn't know how to really get... Be nice. I just, because of how freeform it feels, because you can just go wherever you want. There's no real, like, failure states except for bumping into an enemy. I don't know. I hear you. No crap. I mean, you know, Mighty Bomb Jack is the sequel to Bomb Jack. So... Oh, yeah, I remember. Yeah, yeah, yeah. I'm telling you, like, the game does have a following. But Bomb Jack was weird in the sense that, like, it had a huge focus on, like, an Egyptian theme.
Oh. Like, with, like, sphinxes and pyramids. And, yes, there's a sphinx in the game, too, for Mighty Bomb Jack. But, like, it was just, like, really weird how, like, they swapped in those backgrounds. And it doesn't really look arcade-like at all. It looks kind of like an Amiga game. Yeah, was that... You know, like a computer game. So, Mike just showed me a picture that actually had the sphinx in it. Was that from the arcade version? Yeah, that's from the arcade version of just regular Bomb Jack, to be clear. And now this one is just, like, a very normal palette of walls.
Yes, exactly. Yeah, this one seems to be a little more, like, grounded in what other NES games were doing at the time. And not trying to do, like, photorealistic sphinxes and stuff like that. Yeah, the game did get plenty of ports, though. I mean, it definitely went to the Amiga and other PC-related stuff. It got a port on the Game Boy, too. Just Bomb Jack, not Mighty Bomb Jack. So, it's out there if you're interested in checking out the Bomb Jack line of Bomb Jack, Bomb Jack 2, and Mighty Bomb Jack. I don't... I'm not going to go and recommend it. But since we're talking about recommending stuff, let's throw it to the Essential Games list.
All right, it's time for the Essential Games list. And you know what that means. Me and Sean are going to decide if this game is essential in 2018 and beyond. Is this game still worth playing today? I don't care if it's essential on the NES. I don't care if it's the essential Mighty Bomb Jack game. I care about if it's still worth playing today. Both Sean and I will have to vote yes for it to get on to the Essential Games list. Sean, throw out the first yes. Yes. No. No! No. No, no, no. If I say yes, does it have to go on? No, no, no. Oh, okay. All right. Good, good.
I'm just very befuddled by this game. I like Tecmo. I think that they have a good feel for the character. Like, this sort of goes back to when we describe how, I don't remember which of the developers we were talking about. Data East? No, it's in Nintendo R&D. Oh. Where they'll just start with, like, a box, and they'll just, it won't have a character design, but they'll just see how that moves. Like, how is moving feel? Oh, yeah, yeah, R&D 1. R&D 1, when they do that. Like, I like the movement of this character, but the game surrounding it has little to no substance,
so I cannot, in good conscience, put this on the essential games list. Yeah, I think this game gets me excited for, like, what Tecmo is going to do on the system because there's clearly, like, some thought put in the right places in terms of, like, a platforming game here, but there's also, like, a lot that isn't polished and isn't done right that there's just no way I can recommend it today.
I'd be crazy to tell somebody, you know, hey, forget what you're doing, go home, play Mighty Bomb Jack, because it's just, like, we're, even in 1987, like, we were above that on the NES. You know, like, we have better games now. We had better games then, and I think, you know, there's something there for people who, like, at the time were itching for, like, another platformer if they played, like, Ninja Kid and Super Mario Brothers to death, but I would have recommended them, like, at that point, like, a harder game, like Ghosts and Goblins or Trojan, which aren't platformers,
but are, like, kind of similar side-scrolling levels. Character-based, yeah. Yeah, character-based side-scrolling levels. So I would have recommended those over this, and for that reason, like, this is a no for me. It's too bad. All right, that's all the time we have for this episode of Nostalgia. Join us next time for Rygar, that game that Sean still hasn't played yet. What is Rygar? Okay. He'll play it next time, and hopefully you will, too, because that episode will come out next Friday, just like we do every Friday.
It's a brand-new episode of Nostalgia, so be sure to subscribe to get that thing right in your inbox on Friday midnight or Friday 6 a.m. if I screw up and fall asleep. We really do want to slide right into your DMs. Yeah, and speaking of sliding into DMs, you can DM us, whether that's on our Twitter or on our email, which is contact at nostalgiacast.com. Send us your thoughts about any games. They don't have to be the games that we haven't done yet. Send us thoughts about old games, too, and we'll talk about those as well if you want to talk to me about Ten Yard Fight and how the first episode just really didn't do it for you. Or if you want to talk about Final Fantasy X-2. Yeah, Final Fantasy X-2. Why not? That's now nostalgia.
Yeah. Right? I'm sure we could talk about that. We can talk about whatever you guys want. This is a... We're open for suggestions on the show. But not desperate. Definitely not desperate because we have a lot of games to come up. You remember Nostalgia, right? Yeah. Back on your podcast app? Right. Well, this is Mighty Nostalgia. Oh, okay. And if you remember Nostalgia, you'll certainly remember www.nostalgiacast.com. That is the only place to get the show notes and links to other places.
And reviews on the games that we've done. Access to all the old episodes. In fact, some articles, too. We got some great stuff on there. So I want you to check that out. And just remember that we're the only show that signs off with... I'm Michael Esposito and you can find me on at Esposito Film on Twitter and I'll talk to you soon. END
