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NES box art for Kid Icarus, the cover of NEStalgia episode 48

048 · KID ICARUS

▶ Game info
December 28, 2018 · 1 hr 25 min · transcript available

A First Party Nintendo game filled with Reapers, Crosses, and super catchy music? It’s gotta be a franchise they would forget for years to come only to revive via Smash Bros…welcome KID ICARUS! For more NEStalgia as well as show notes, articles, and more check out www.NEStalgiacast.com

Our verdict: Play it

Kid Icarus is the most complex adventure we had seen on the NES so far, and it caught us off guard. Nintendo made it, then mostly forgot about it, and it came out around the same time as Zelda and Metroid and got left in their shadow. We expected an obscure platformer and found a long, strange game that kept changing what it was. It is also uneven and rushed in places, and we did not all land in the same spot.

What makes it good

  • It keeps changing. You start as a weak little angel whose arrows barely leave his feet. Then there are shops, a black market, a hot spring, a treasure chamber and strength upgrades. You realize you're only in world 1-1 and the game is very long. Sean liked the currency, the leveling and the vendors in particular.
  • Passwords that keep your build. The password saves your strength upgrades, mallets and potions, so unlike Castlevania you don't restart stripped of everything. Over a couple of weeks you can hone your craft. We also liked that you can spell things out in the password for cheats.
  • Fortresses that feel like Zelda before Zelda. They are labyrinths with multiple exits, and it was the first non-linear level design we had seen. The map, pencil and torch help you keep track of where you are. Smashing the stone centurions with your mallets gets you allies in the boss fight, a nice touch even if they die fast.
  • Movement. We agreed the jump is the best we've played apart from Super Mario Bros.
  • Weird in a good way. The credit card that lets you buy once on credit, the eggplant wizards and the hospital that only treats eggplants, the god of poverty in the treasure chests. The manual reads like a novel, with about ten pages of story.
  • Music and ending. The title screen and the fortress tracks grabbed us, and the credits track is nice too. There are five endings that depend on how well you maxed your stats, with a new game plus after.

Where it's rough

  • The screen kills you. In the vertical levels you can't go back, and falling into an area you just left is death even if a platform was there. We were split on how much it bothered us, but nobody defended the logic.
  • Awkward shooting. You can only shoot straight up, and you're locked in place when you do. Crouching works the same way.
  • Stingy health and brutal prices. Health is scarce, shop prices are huge, and the training chamber's swarming mirrors are a mess.
  • Endless snakes. Hanging pots keep spawning them, and we'd have taken a finite supply.
  • The rushed ending. Stage four turns into an auto-scrolling shmup that loops until you collect enough hearts, the music is a basic loop, and Medusa has a spot where you can stand and hit her eye without taking damage. Sean found the RPG elements a bit too Byzantine as well.

Beyond the game

The development story is a mess. Toru Osawa worked on it nearly alone at first, and by Osawa's account Sakamoto called him back from his honeymoon to finish it. The Famicom Disk System version could save but had no staff roll, and in the North American credits his name is misspelled "Inusawa." We also talked about the Game Boy sequel (1991), Kid Icarus: Uprising on the 3DS (2012), and the Famicom microphone, which the NES version imitates with a second controller to haggle in shops.

The bottom line

Play it. It is a lively, ambitious game that is easy to respect and hard to love all the way through. Sean voted no, as it did not give him much fun to play. Mike and Joe voted Essential, mostly for the adventure feel, the movement and the sense of surprise. It got onto the Essential Games List that night, but it was removed in the Best of 1989 recap, so it is a recommended pick rather than an Essential one.

Written from our conversation in this episode.

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