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NES box art for Dusty Diamond's All-Star Softball, the cover of NEStalgia episode 340

340 · Dusty Diamond's All-Star Softball

▶ Game info
VerdictPlay it
GenreSports
ReleasedJuly 1990
SeasonSeason 6
DeveloperTOSE
PublisherBrøderbund
August 30, 2024 · 31 min · transcript available

All weekend ballplayers know softball's no joke, but that doesn't mean you can't have a little fun with it. And when you step up to the plate in this cart you'll find the wackiest bunch of players to ever hit a softball diamond!

Our verdict: Play it

Dusty Diamond's All-Star Softball is a baseball game in a schoolyard costume. Mike, Sean and Joe were on this one, and we spent more of the episode on the draft screen, the parks and the manual than on swinging a bat, plus a detour on how big a softball is.

What works

  • The draft. You choose from 60 players by looking at their faces, and the screen plays like picking sides in gym class. We built teams of freaks: sunglasses, vampires, purple skin, odd couples. The manual has stats for every player, and we mostly ignored them.
  • Parks with their own rules. Some have fences, some have a pool or a lake, and one lets a ball roll past the run line without a fence in sight, which makes inside-the-park home runs easier. Some players can climb a fence or swim after a ball. The first time one floated in mid-air we thought it was a bug. Others only fly at night, and some hit harder after dark.
  • Low stress. Striking out as a ragtag team of kids stings less than striking out as the Mets. It plays the way every NES baseball game plays, so we could pick it up with no manual.
  • Five-round elimination. You work through prebuilt teams toward the Amazons, who are undefeated according to the manual and, in our experience, never make a mistake. We liked a bite-sized run more than a 162-game season, and we have never finished one in any baseball game.
  • The little touches. Players swing mops and caveman clubs, and getting hit by a pitch has a silly animation. The manual gives every character a bio, so Sid Savage can be your clutch guy.

What doesn't

  • The goofball ideas are underused. The special abilities come up rarely, and most of the time the core game looks like every other NES baseball game we've played. Most of the charm lives in the manual and the draft screen, not in how it plays.
  • It barely looks like softball. The ball is white and looks like a baseball, not a big yellow one. The differences we could find were an underhand pitching animation and seven innings.
  • No sequel. With a 60-player roster, a second game could have doubled it, added a moon stadium, or given the Amazons a jungle. We also joked about draft packs, a battle pass and 99-cent microtransactions on the NES.

The bottom line

Play it. Nobody voted it onto the Essential Games List, and the reasons were similar: it's charming and chill, but it plays like the other baseball games, and there are more competent ones. Another baseball game would need real mechanical differences to earn a spot. Still, we put it in the top half of everything we've played so far, and it's an easy game to pick up for a quick five-game run. If you want a baseball game on the NES, make it this one.

Written from our conversation in this episode.

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