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NES box art for Little League Baseball: Championship Series, the cover of NEStalgia episode 342

342 · Little League Baseball: Championship Series

▶ Game info
VerdictSkip it
GenreSports
ReleasedJuly 1990
SeasonSeason 6
DeveloperSNK
PublisherSNK
September 13, 2024 · 38 min · transcript available

You get your choice of 16 teams to play, eight domestic teams and eight foreign teams from Asia and Europe. In One-Player mode you play the computer in an international tournament. For Two Players, you each have a squad in the tourney. All games are seven innings long.

Our verdict: Skip it

Little League Baseball: Championship Series opens with a patriotic pledge and the claim that it's the game every kid in America loves to play. The wording covers both the sport and the cartridge, which we found clever. Mike, Sean and Joe were on this one, a couple of weeks after the softball game.

What works

  • It looks like baseball. The camera sits far back, the screen is uncluttered, and the players read as people in a field, not tiny cartoons. From that distance we could often tell a ball from a strike before swinging, and the ball feels like an actual object.
  • Controls we barely had to discuss. That means everything works. You hold the swing button and follow through, which caused some check swings until we adjusted, and then it felt good. Base running is simple, with runners sent forward or called back from the right direction on the pad. Pitching is a direction on the D-pad, and we learned it by playing blind, no manual.
  • Teams that are not equal. There are 16 assigned teams, states and countries, and the stats are lopsided. New York and Texas are strong, and Italy is plainly weak. We liked picking the weakest side for a challenge. You can also watch or sim the computer games.
  • Small extras. A bat-drop mini game decides the home team, you can set infield and outfield shifts, and getting hit by a pitch earns a little cartoon cry.

What doesn't

  • You can't see your fielders. The zoomed-in view has no map or markers, and the ball has a shadow while the players don't. Pop flies were nearly impossible for us to catch, because we didn't know where the left fielder was until it was too late. The computer never has that problem. This was the one thing we couldn't forgive.
  • The AI is easy to exploit. It throws home before first and misjudges runners. Hovering over the plate got Sean hit by four pitches in a row, scoring on all of them. In real baseball you'd have to move.
  • A 22-character password. We wondered what it could possibly be tracking, and were glad for save states.
  • Teams that are only colors and names. Korea and Japan play the same. We wanted different fields, or something to attach to besides a jersey color.

Beyond the game

SNK developed it, the same company behind Baseball Stars, though we don't think it shares that engine. Games run six innings, with up to 18 if tied. There is also a licensed Little League World Series game on Switch.

The bottom line

Skip it. All three of us said not essential. It's a slick, competent baseball game and we liked it better than the softball one, but there's too much NES baseball already and it didn't make us want to go back. Joe expects to have forgotten it by the next time Mike asks, and said so for the record.

Written from our conversation in this episode.

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