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NES box art for Iron Tank, the cover of NEStalgia episode 109

109 · IRON TANK

▶ Game info
VerdictSkip it
GenreAction
ReleasedJuly 1988
SeasonSeason 4
DeveloperSNK
PublisherSNK
March 6, 2020 · 32 min · transcript available

The Date: June 5, 1994. The United Forces are preparing for their final assault on the Normandy Coast.

The Mission: Establish a beachhead, break through the front lines, and infiltrate and destroy enemy headquarters.

SHOW NOTES

Iron Tank Gameplay

Colonel Ralf

TNK III Gameplay

Guerilla War

Our verdict: Skip it

SNK made and published this 1988 top-down tank shooter, a trip from the beaches of Normandy toward Berlin with prisoners of war to rescue. The tank is named Paul and codenamed Snake, which kicked off the Metal Gear jokes. It has ideas we hadn't seen on the NES, but they don't mesh well.

What works

  • Combinable power-ups. Rapid fire, armor pierce, bombshells and long range can be stacked, each with a bar showing how much is left. They turn up regularly, though the game rarely gave a reason to mix just two instead of using them all.
  • Health versus ammo. Running over soldiers gives you health, while running over tanks costs a good chunk. Shooting soldiers drops ammo instead. Running people over was satisfying.
  • Choose your path. A menu map shows how close you are to Berlin, and it barely moved over a long stretch of play. The shorter routes have the harder levels, so a longer route is easier. Paths diverge sometimes, and unlike Star Fox you are not locked in. The easiest difficulty is still hard.

What doesn't

  • The turret. You turn the tank with the D-pad, and hold B, which also fires, while pressing the D-pad to turn the turret. You can't move while turning it, and enemies come straight on from the left and right. A forward-only gun would have turned it into a shmup, so the workaround is the better choice. It is still frustrating.
  • Too much fire. The enemies are placed on purpose, but there are too many for a tank this slow. Sometimes there is fire everywhere and nowhere to go, and slowdown doesn't help, because you realize you are trapped. Two hosts said they never reached the halfway point.
  • The radio. It gives vague warnings and mentions prisoners without saying where. You can't tune it.

Worth knowing

It is based on SNK's 1985 arcade game TNK3, and in the Japanese version Colonel Ralph from Ikari Warriors is inside the tank. There are no bosses per se, just choke points where you must kill what blocks you. The big tank is the "think tank" in the manual, and the final enemy looks like an even bigger one, the Metal Gear of 1944.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean is not much of a run-and-gun guy and had fun once he got hold of the tank controls, but called it too much of a mess to recommend. Joe thought the good concepts never came together into anything he couldn't get elsewhere. Mike called the path choosing "pretty revolutionary" but said it comes down to implementation.

Written from our conversation in this episode.

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