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NES box art for Lee Trevino's Fighting Golf, the cover of NEStalgia episode 118

118 · LEE TREVINO'S FIGHTING GOLF

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 4
DeveloperSNK
PublisherSNK
May 8, 2020 · 58 min · transcript available

Never before in a home format have so many options been available to a player of video golf. - U.S National Video Game Team

SHOW NOTES

U.S National Video Game Team

Lee Trevino Documentary

Nassau Game Rules

Lee Carvallo’s Putting Challenge

Trevino LCD game Tiger Electronics

Top Players Golf - 1990

Neo Turf Masters - 1996

Our verdict: Skip it

SNK developed and published this 1988 golf game. It is not a fighter: "Fighting" came from a localization team that didn't understand the Japanese title and thought it sounded actiony. It does more than NES Golf, and it gave us a pile of pet peeves. Joe said he wouldn't call it hate and thinks it is a decent game from SNK.

What works

  • Four golfers who play differently. Pretty Amy has the least power and the best control. Big Jumbo has the most power and is bad at everything else. Supermex, who is Lee Trevino, is the average all-rounder. Miracle Chasuke has the Miracle putt, a better chance of holing out with a wedge from off the green. We split on whether that adds strategy or one more layer of complication.
  • More ways to hit it. Hold up or down on the D-pad for a high or low shot: high lets the wind push you around, low stays accurate but short. The computer picks your club, usually well, but ignores wind and lakes.
  • Practice mode. Practice one hole or try each golfer, which NES Golf never offered for the later holes.
  • Nassau. You can finally play the computers, and it scores by holes won, so one bad hole matters less.
  • Looks and sound. More detail and shading than NES Golf, and our first golf game with music, which reminded us of Pokemon Gen 2.

What doesn't

  • Three B presses to aim. B switches to aiming, B again to pick a club, B again to swing, so even a small turn takes all three. Joe's complaint: it should all live on one screen.
  • Slope marks. NES Golf had plain arrows. Here the marks are stranger designs, and Joe couldn't always tell which way one was pointing.
  • The computer. One computer golfer kept turning away from the hole out of the rough, taking about 17 tries, maybe 15, before sinking it. They also take a deep breath for about 15 seconds before they shoot.

Worth knowing

Nassau's press rule sounded scribbled in at the last minute, until we learned it is a real golf wager, double or nothing on the last hole.

The bottom line

Skip it. It did not go onto the Essential Games List. It adds a lot to NES Golf, with 36 holes, two modes and a practice mode, but Joe said his pet peeves and his memory of enjoying NES Golf more kept him from making it essential. The NES Golf manual listed each club's max-power distance and this one doesn't, and "it's still a golf game."

Written from our conversation in this episode.

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