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NES box art for Wheel of Fortune, the cover of NEStalgia episode 120

120 · WHEEL OF FORTUNE

▶ Game info
VerdictSkip it
SeasonSeason 4
DeveloperRare
PublisherGameTek
May 22, 2020 · 29 min · transcript available

Based on the popular Merv Griffin-produced TV game show of the same name. The goal is to solve for the missing letters in the given place, person, thing, phrase, etc. Spin the eponymous wheel for money, guess consonants, buy vowels, and try to solve the puzzle.

SHOW NOTES

Wheel of Fortune Longplay

MOST Wheel of Fortune Video Games

Pat Sayjak on the Rugrats

Our verdict: Skip it

Rare made this for GameTek in 1988, and it keeps the TV show's rules: spin, guess a consonant, buy a vowel, solve. It is "Hangman with a wheel with money on it," and we spent the episode asking what a video game adds to that. Mostly, being able to play alone.

What works

  • The computers behave. They don't guess nonsense the way they did in Jeopardy, and none of their solves were wrong. Hard mode raises their luck and ability instead of having them solve off one letter. Even so, a computer can solve "commander in chief" off an M and an N.
  • A second person helps. A two-player game is probably better than the computer, because there is real competition.

What doesn't

  • One row of letters. Jeopardy had a QWERTY keyboard, and Rare was capable of it here. Instead you scroll across the alphabet with seven seconds to pick, and getting from A to R can eat half your clock.
  • A dull black screen. No avatar, just your nameplate, and mostly text on black, while the show has themes and a tropical backdrop.
  • The speed round. You guess a letter, then solve or pass. Against computers it was "an experience in patience."
  • No stakes. Without real money, the dollar amounts are just a score, so it plays like Hangman. We called it the Texas Hold'em dilemma: with worthless chips, someone eventually goes all in.
  • The bonus round. Five consonants, one vowel, then solve. Win or lose, it is the same screen, with a flashy logo for your Porsche, Hawaii trip or kitchen, or an "oops, you did not win." Mike's fix: prizes that unlock mini games, like driving or surfing.

Worth knowing

  • Vanna. The manual sells her clapping for you when you solve a puzzle. The pixelated Vanna was compared to a green Loch Ness Monster, though not everyone agreed.
  • Spin power. The wheel has a strength meter, and the odds of landing on bankrupt or 1,000 are the same either way. Sean defended it: give people something to input and a bankrupt reads as chance.
  • More coming. Three more Wheel of Fortune games are coming to the NES. We joked about re-releasing this episode with a commentary track.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean called it "the skeleton of a game" you can't enjoy without actual money involved. Joe said it is worse than the real show, blaming the keyboard, the "ridiculous time limit" and the lack of stakes. Mike's reasoning was a joke about it not being Super Mario Bros.: no blocks to hit, no King Koopa, just tiles to reveal.

Written from our conversation in this episode.

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