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NES box art for Wheel of Fortune: Family Edition, the cover of NEStalgia episode 293

293 · Wheel of Fortune: Family Edition

▶ Game info
VerdictSkip it
ReleasedMarch 1990
SeasonSeason 6
DeveloperRare
PublisherGameTek
October 6, 2023 · 33 min · transcript available

Wheel of Fortune: Family Edition is one of a series of NES games based on the famous TV game show. The goal is to solve a word puzzle by guessing letters. The players take turns spinning a wheel that has designated money amounts in most spaces, but can also bankrupt the player in the wheel lands on the wrong space. A player can guess a letter and if that letter is in the puzzle, those spaces are flipped to reveal the letter and the player earns the cash amount specified by the wheel spin, multiplied by the number of occurrences of the letter. Only English consonants can be guessed-- the 5 English vowels can be purchased using a player's earnings.

Our verdict: Skip it

Rare made this for GameTek in 1990. It is the third NES Wheel of Fortune, and it is the same game as the other two with a new set of puzzles aimed at the whole family. We opened by admitting there was not much ground to cover, and it shows: we barely talked about the game.

What's new

  • The puzzles. That is the entire pitch. The Junior Edition before it didn't feel any different from the regular game, and this one doesn't either. Nothing on screen even tells you it's the Family Edition.
  • Nothing else. It is the same game with different letters and words, like Pokemon Red and Blue with a different roster. Even the prizes look the same.

What doesn't work

  • You're paying for puzzles. It is basically "I finished every puzzle in the other one, so give me this one." What it needed was a puzzle designer, where you put the letters where you want them.
  • The prizes. You pick a picture of the thing you want and the game just says you got it. That felt insulting. With no real prize, we don't care.
  • No clear names. Calling them Edition 1, 2 and 3, or Red and Blue, would have been clearer than three releases spread across a couple of years.
  • Our opinion hasn't moved. Three episodes in, it's fine. Just fine.

What we talked about instead

Mostly game shows. We agreed the wheel is the part of Wheel of Fortune nobody cares about, even if a sparkly one is nice, and that more should happen on it than losing money.

The Price Is Right wheel won easily: it's vertical, it has great beeps, and you can spin again and risk going over a dollar. We would have taken an entire NES game of that over a third Wheel of Fortune.

We also pitched game shows that could only exist in video games, like Deal or No Deal with bombs in three of the briefcases, and Mario Party as a 2 p.m. weekday show.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Nothing changed, and new puzzles are not enough. They are basically ROM hacks, and nobody cares enough about swapping puzzles to make 30 of them.

We doubt anyone owned more than one version unless they were collecting, or that a kid in Toys R Us said "Mom, Family Edition, we can all play together." If that worked, kudos to GameTek. We are calling it a day on Wheel of Fortune, for this vote and for NEStalgia as a whole. This game doesn't need to exist.

Written from our conversation in this episode.

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