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NES box art for Double Dare, the cover of NEStalgia episode 295

295 · Double Dare

▶ Game info
VerdictSkip it
ReleasedApril 1990
SeasonSeason 6
DeveloperRare
PublisherGameTek
October 20, 2023 · 38 min · transcript available

Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare. Dares consist of the Toss-up Challenge, the Physical Challenge, and in the last round, the Obstacle Course. Questions are varied, and in large enough number to avoid excessive repetition even over several games worth of play.

Our verdict: Skip it

Rare made this for GameTek, and it keeps every rule of the Nickelodeon show: answer the question, dare the other team, or take the physical challenge. The format is smarter than we remembered as kids. The game manages to leave out the fun part, which is the mess.

The question round

  • The dare is the best idea. You can answer and risk losing, dare the other team and hand them double, or get dared back for four times the money. That is real gamesmanship, and it only works because it can't work halfway.
  • Hard to reach the messy part. Questions are mostly easy, the computer almost always answers when dared, and it rarely double dared back. Across two full games, a physical challenge came up about twice.
  • A small pool. There are 130 questions and 20 in a game, so repeats show up fast. Five or six repeats turned up in a second game.
  • Lexington, Kentucky. One question says it is illegal to carry an ice cream cone in your pocket there. We checked, and it isn't. We want our $20 back.

Throw, catch, repeat

Almost every challenge, including the toss-up that decides who goes first, is the same speed and angle bar with a new coat of paint. Hit the D-pad to start the bar, again to lock speed, then A for angle, with no do-over. Clowns eat pies, monkeys get bananas, kangaroos land in your pocket, and the controls never change. The ones that aren't throwing are catching, by following shadows. What half speed or the middle of the angle meant was never clear, so it came down to trial and error.

The obstacle course

The winner gets sixty seconds on an obstacle course, and it plays like Track and Field: mash left and right to run. Then the buttons change per obstacle, such as up and down to climb a mountain that looks short and takes forever, and you slide back down if you think you've finished early. You also have to jump at exactly the right spot to grab flags in your team's color. There are eight obstacles in a random order and no progress bar, only "Hurry!" Fall short and you get a screen of fake prizes anyway, and one game froze before the course could start.

Odds and ends

  • Casting agent. To start, you cycle through kids and answer "Would you like a new character?" Saying no is how you continue.
  • Difficulty. It only changes the computer's skill and how long you get to answer, not the questions.
  • Rare phoned it in. It feels like the same team that made Jeopardy and Wheel of Fortune, and Rare could have made real platformer or shmup minigames, WarioWare style.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. The question format is a good game show idea and Rare knew how to do much better, but this is a thin pile of easy trivia and one throwing minigame. It did make us want to watch old episodes of the show instead.

Written from our conversation in this episode.

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