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NES box art for Phantom Fighter, the cover of NEStalgia episode 299

299 · Phantom Fighter

▶ Game info
VerdictSkip it
GenreAction
ReleasedApril 1990
SeasonSeason 6
DeveloperMarionette
PublisherFCI
November 17, 2023 · 49 min · transcript available

Based on the 1985 Hong Kong movie, "Mr. Vampire", Phantom Fighter puts the player in the role of a Chinese warrior who walks with your pupil through several Chinese towns taken by phantoms. Enter each house and beat 'em up using a variety of kung-fu moves. After defeating a phantom, you'll receive a special gift that recovers your energy or enhances your fighting skills. During the game, you talk to different people who help you to understand what's going on.

Our verdict: Skip it

We did not know this was a movie tie-in until the research was done, and it turns out the movie is the 1985 Hong Kong hit Mr. Vampire. FCI published it, and the developer, Marionette, had never made an NES game before. The enemies are kyonshi, hopping Chinese phantoms with a paper talisman stuck to the forehead. Going in blind, it looked like outsider art, which is about the best thing we can say.

Eight villages, one idea

  • Village 1, Village 2. You clear eight of them, and they really are named that. Inside each you can visit houses, temples, graveyards and the school in any order, then you have to beat every phantom before the exit opens. Skipping one buys you nothing, because the game just sends you back. Either force the order or give us a reason to skip.
  • The same ghost in three sizes. Medium green, large red, small blue, plus a gray one that leaves a trail of copies. Every one hops at you with arms out. A few hop backwards, and the backward hop was the one thing that won us over a little.
  • Quiz time. To learn a new move you answer questions from the guards, and some have nothing to do with the game: who created Ultima, how many stars are on the American flag. Some questions accept every answer, including New Jersey as the home of the kyonshi. A question asking us to name an FCI game was at least honest.

The fighting

It looks like a one-on-one brawler and plays like Prince of Persia stuck in a kung fu movie. One tap of forward starts a long, smooth walking animation, which is great for a parkour game and wrong for a fight, because you can't stop where you wanted. The winning plan is to run up, kick, run away, and kick again when the phantom lands. Kicks have the same speed as punches and more reach, so punching never paid off. Learned moves just replace your normal ones, so a special is two kicks instead of one. A well-placed Goomba is a bigger threat than anything here, since these phantoms only hurt you when you let them.

Odds and ends

  • The menu. You open it by walking toward the door you came in, and your sidekick pokes his head in and offers every item, including ones you don't have.
  • Text speed. The first option is Fast, which flashes the story past too quickly to read. Don't pick it.
  • The manual. It calls them "those wacky Chinese phantoms," which is not the tone of the game itself.
  • Length. The longplay we watched runs two hours and thirteen minutes, which is a lot for this.
  • There are no sequels, to the game or, to our surprise, to the movie.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. The movement system is interesting for about one fight, and then every room is one slow ghost, and the guards are the weirdest part. If you want a beat-em-up with momentum, play something where the enemies do more than hop.

Written from our conversation in this episode.

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