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NES box art for Ivan "Ironman" Stewart's Super Off Road, the cover of NEStalgia episode 298

298 · Ivan "Ironman" Stewart's Super Off Road

▶ Game info
VerdictPlay it
GenreSports
ReleasedApril 1990
SeasonSeason 6
DeveloperRare
PublisherTradewest
November 10, 2023 · 49 min · transcript available

Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail.

Our verdict: Play it

Rare made this for Tradewest, an isometric off-road racer in the family of RC Pro-Am. The home version added Ivan "Ironman" Stewart's name to the arcade original, plus an alleged Stewart quote on the back of the box. We spent a very positive half hour on it, and it still missed the Essential Games List.

What works

  • The whole track on one screen. In RC Pro-Am you only see the ground under you and a little ahead. Here you see every truck, like a minimap blown up into the whole game. It tells you when to burn a boost to catch the leader, or when second place pays enough to settle.
  • It looks slow and plays urgent. Zoomed out, a big jump looks like a chart of how much air you got. Still, you want to catch the guy ahead, and the danger comes through.
  • Tracks that make you pay attention. Crisscrossing paths, pits and hills, and skipping part of the course means the lap doesn't count.
  • Against RC Pro-Am, it went both ways. This one is easier to drive, read and win. RC Pro-Am has power-ups and weapons.

What doesn't

  • It never feels like dirt. There is no slide and no lost traction. It feels like bad pavement and terrible suspension, and turns feel calculated, click click click, three degrees at a time.
  • The upgrades are thin. You buy tires, shocks, acceleration, top speed and nitro. Prices never scale up the way a Final Fantasy sword does, and the first tire upgrade is not hard to afford. There is no trade-off, so every car ends up the same generically awesome one.
  • Not much game. Within about 15 minutes you have seen it: one screen of a track, then a different arrangement, over and over. You pick the number of players and go straight into a career of qualifying races, and the mode could use more.

Worth knowing

The back of the box calls it the first four-player simultaneous action game, which isn't true. The manual narrows that to the first time four people can race together on an NES.

The lives system is the odd bit. Everyone starts with three, first place earns one and last place costs one. Run out and you keep your car and upgrades but lose your money and points, while the others keep racing. It is not deep, but nobody ends up too beat up.

The bottom line

Play it. Nobody voted it onto the Essential Games List. It is a good one to own for the day friends come over, a few rounds and done. As a novelty multiplayer game it works, but alone you will see everything it has quickly.

Written from our conversation in this episode.

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