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NES box art for WCW: World Championship Wrestling, the cover of NEStalgia episode 305

305 · WCW: World Championship Wrestling

▶ Game info
VerdictPlay it
GenreSports
ReleasedApril 1990
SeasonSeason 6
DeveloperNichibutsu
PublisherFCI
December 29, 2023 · 47 min · transcript available

WCW: World Championship Wrestling is an isometric wrestling game of the National Wrestling Alliance. Players can choose to engage in one- or two-player matches as either 1vs1 solo bouts or 2vs2 tag-teams.

Our verdict: Play it

WCW Wrestling landed right after Tecmo World Wrestling, so the comparison was easy. It came out in 1990 from FCI, and despite the name the roster is National Wrestling Alliance talent, which is how Ric Flair, Sting and Ricky Steamboat end up in it. Mike, Sean and Joe played, and we called it a clear step up from the last wrestling game that still wants more.

What works

  • You pick your moves. Each wrestler has eight and you choose four, assigned to D-pad directions on a cross-shaped menu. That menu also explained the controls better than any wrestling game so far, so we skipped the manual dig. The purple-and-yellow color coding is odd, but it reads.
  • A match with an actual loop. Land a few hits, the opponent gets dazed, you grapple, mash A for power, then Irish whip them off the ropes and go again. That whip was the first time wrestling felt good on the show. Finishers are easy: center ring, opponent at two bars of health, press A and B.
  • Wrestling touches. Leave the ring and you get counted out. You can find a wrench and use it. Climbing the top rope switches the camera. We never figured out whether the ref is blind or it's a no-disqualification match.
  • Tag team. You can play it solo. Tagging out rescued one of Joe's matches when he was losing badly. His partner appeared as a silhouette past the ropes, and the manual says you wait at least eight seconds before tagging again.

What doesn't

  • The choice is decoration. As far as we could tell every move does the same thing and only the animation differs. Pile driver or Boston crab, no difference. Flair and Sting play alike.
  • Submissions don't submit. The Boston crab just gets broken out of, with no tapping and no scramble for the ropes.
  • Slap fighting. Long-range punches and kicks look bad, you must line up almost perfectly on the Y axis, and we couldn't tell why a hit registered. Kicks make punches pointless, and the computer seems to react instantly.
  • A hidden health meter. We'd rather see how worn down a wrestler is than guess.
  • Matches run long. Joe's multiplayer games were fun, then tiring, and single player felt like the same match with nothing added.

Beyond the game

The box shows the Road Warriors, who then left for the WWF. The game kept being advertised anyway, with a mock-up Sting cover in magazines that never became a real box. Beating every other wrestler unlocks the WCW Master, a made-up seven-foot-six character, which felt cheap in a licensed game. The Famicom original was Super Star Pro Wrestling, built on Japanese promotions, and Road Warrior Hawk is in both.

The bottom line

Play it. It's the friendliest wrestling game we'd played, and Joe called it good. But the move choice only looks deep, and single player wears out fast. We all left it off the Essential Games List.

Written from our conversation in this episode.

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