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Cover art for Snake's Revenge

301 · Snake's Revenge

December 1, 2023 · 1 hr 0 min · transcript available

Snake's Revenge is a licensed but non-canon sequel to the original Metal Gear for the NES. Three years has passed since the Outer Heaven incident. FOX-HOUND has gained intelligence that an unknown terrorist group has seized a remote facility containing mass-produced Metal Gear tanks, as well as a new Metal Gear prototype which was under development. The newly-promoted Lt. Solid Snake is called back into action to infiltrate the terrorists' base with the help of two FOX-HOUND rookies, former marine Nick Myer and navy intelligence agent John Turner.

  • The following commands may be ignored by cowards, traitors, and enemy spies
  • NES Longplay
  • Manual
  • Without the involvement of series creator Hideo Kojima, who went on to develop a separate sequel for the MSX2 titled Metal Gear 2: Solid Snake
    • a sequel produced specifically for the Western market.
    • When interviewed by Steven Kent in 1999, Kojima stated that he enjoyed Snake's Revenge and that he thought it was "faithful to the Metal Gear concept".[4] While Kojima once jokingly stated that Snake's Revenge was "somewhat of a crappy game" during the 2009 Game Developers Conference,[5][6] he later stated in an interview with Nintendo Power that he doesn't consider it to be a "bad game".
  • Is it a noticeable improvement over the first Metal Gear?
    • Still have to select the right key card
  • Snake's maximum health and carrying capacity are determined by his rank, with the highest level being six stars
  • The player will also encounter enemy officers in certain rooms who can be interrogated by applying truth gas unto them. Successful interrogations are counted alongside rescued hostages for promotions.
  • Instead of dialing frequency numbers, Snake now has a set list of three contacts (John, Nick, and Jennifer) that he can communicate with and a radar that is activated whenever it detects a tracking signal transmitting from a nearby area. Unlike in the original Metal Gear, the transceiver cannot be used when the player enters alert mode.
  • Side-scrolling action
    • Really lackluster
  • Ending
    • Snake confronts the enemy's commander, who reveals himself to be a cybernetically enhanced Big Boss, having survived his previous encounter with Snake. Snake defeats Big Boss and rescues Jennifer, who shows him to the storage facility where Metal Gear 2 is located. Snake destroys the weapon before its launch countdown is completed.
  • Sequels and Spinoffs
    • Metal Gear 2: Solid Snake
      • Instead of remaining stationed in one screen like in the first game, enemy soldiers can now patrol different screens across a single map.
      • The transceiver has also been greatly revamped from the first game as well, with conversations now being context-sensitive rather than being simply area-oriented. The transceiver screen now displays the faces of Snake and the radio contact he's currently communicating with.
      • a number of puzzles must be fulfilled to complete the game, such as luring a carrier pigeon with a specific kind of ration, chasing after a female spy to the ladies' lavatory, and deciphering secret tap codes to gain new frequency numbers.
  • EGL
    • The first Metal Gear wasn’t perfect, and this did add new features, but I feel like I prefer the simplicity of the stealth and navigation in MG over Snake’s Revenge
  • Next week - Snoopy
  • NEStalgia Byte - Honoo no Doukyuuji: Dodge Danpei
    • (HOE-NO NO MICHI-KOJI DODGE DEN-PIE)
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