NEStalgia

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NES box art for Ghostbusters II, the cover of NEStalgia episode 297

297 · Ghostbusters II

▶ Game info
VerdictSkip it
GenreAction
ReleasedApril 1990
SeasonSeason 6
DeveloperImagineering
PublisherActivision
November 3, 2023 · 44 min · transcript available

Based on the movie of the same name, something strange is going on in New York City and the Ghostbusters are back and armed with "benevolent slime" to find out what it is. The ghostbusters quest, like in the movie, takes them to an underground river of slime, ghostly hauntings in the courthouse, an abandoned subway line. These action sequences are interspersed with driving sequences with the Ghostbusters car, Ecto-1A Finally, the Ghostbusters must bring the Statue of Liberty to life through the New York Harbor and then navigate it through the city streets. This leads to a final confrontation with a painting come-to-life, Virgo the Carpathian in which all 4 ghostbuster members must fight their way into the museum.

Our verdict: Skip it

Imagineering made this for Activision. After the first NES Ghostbusters turned out to be a franchise management sim, this is a step toward what fans wanted: four Ghostbusters in side-scrolling stages, the Ectomobile, and a walking Statue of Liberty. It looks like an action game and has a fun vibe. It just isn't fun to play. Joe gave it an A for effort and an F for gameplay.

The ghostbusting stages

  • Real slime physics. Slime arcs out, sticks around, and can land on your head ten seconds later. Drop the ghost trap (the Roomba, to us) to suck up a ghost for points, or kick it offscreen for no reason.
  • Aiming is a chore. Up and down on the D-pad step through many angles and never snap back. Contra does this far better.
  • No reason to fight. The ghosts are patterns, not AI. They don't chase you, so shooting is crowd control and dodging usually wins.

The Ectomobile

New York has no traffic, and the manholes are now giant "man pits" that turbo pads launch you over. It is hard in the Battletoads jet ski way, with almost no time to react. You can slow the car, and we liked how outlandish it got, but it scrolls on rails and is only fun if you play it perfectly. A movie tie-in should not be Ninja Gaiden.

The Statue of Liberty

A Galaga-style shmup where the torch shoots fireballs at ghosts that look like seagulls, or fish in sheets. In a playthrough, the first four stages took under five minutes and this one took almost ten.

Then comes one more stage, played four times, once per Ghostbuster. Vigo loses to a cutscene instead of a boss fight. We suspect they ran out of time and stretched it for rental length.

Worth knowing

  • The opening. Touch nothing and you get a minute and 22 seconds of someone playing a level, then the full credits, then the plot. Any button skips all of it.
  • The clock. The clock in the corner moves as you do, but there is no time limit.
  • The timing. The movie came out in June 1989 and the game in April 1990, so it doesn't get the shameless tie-in pass.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. It can't hang with the other NES side-scrollers we've played, and as Joe put it, it looks great in someone else's hands and falls apart in yours. We agreed the gadgets are the good part, and the rest feels dragged along behind them.

Written from our conversation in this episode.

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