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NES box art for Garry Kitchen's Battle Tank, the cover of NEStalgia episode 355

355 · Garry Kitchen's Battle Tank

▶ Game info
December 13, 2024 · 43 min · transcript available

Battletank is an advanced tank simulator where players take control of a tank from its driver's seat. Players are stuck straight in the tank and sent off to the battlefield in order to accomplish the mission they are assigned to.

Our verdict: Skip it

Battle Tank is a first-person tank simulator, as much as 8-bit hardware allows, credited to Gary Kitchen, which ate the first few minutes of our episode. Mike, Sean and Joe were on this one. You take a briefing, then destroy a set number of tanks or helicopters, or protect an ally or a power plant. The cockpit charmed us, then we ran out of things to do.

What works

  • It feels like a tank. The weight, the treads moving, the view from the cockpit. It sells the idea better than we expected for 1990, and you can pick it up without a day with the manual, unlike the mech game we tried at the Long Island Retro Gaming Expo.
  • A smart answer to two buttons. Hold A and press up to push the throttle forward, A and down to ease off, and the tank holds that speed when you let go. That frees the D-pad for aiming the gun. Joe started the game unable to move and had to open the manual. A and B together stops the tank, an odd place to hide pause.
  • A live map. It looks like a planning screen, but you keep moving while you look at it, and time runs faster there. You cross long distances on the map and drop back to first person to fight, much like the map travel in the recent Muppets movie.
  • Things to watch. Fuel, ammo, smoke screens and lock-on shots are limited, and the machine gun overheats. We refuelled constantly, and helicopters did most of our dying.

What doesn't

  • Nothing to decide. Enemies run figure eights around you, never use a mountain to flank you, and sit still on the map until you arrive. Once the cockpit stops being new, you are chasing down one enemy at a time.
  • A big empty map. Tanks, power plants, transformers and mountains in a barren wasteland, with nothing to see on the way. If you can fast travel across it, why make it that large?
  • No danger. After about six missions, we never felt close to dying.
  • Gadgets without a job. The uplink and download data on the map seem to do nothing, and smoke screens have little purpose when leaving a fight earns you nothing.

Beyond the game

Kitchen also worked on A Boy and His Blob, which carries David Crane's name, and made a Commodore 64 Game Maker, so putting his name on things was not new. There are ten missions, and one full playthrough online ran 58 minutes. The manual offers an officer's commission, suitable for framing, if you mail in a photo of yourself with the final sunset screen. We found no proof anyone ever got one.

The bottom line

Skip it. Sean called it a serviceable, competent sim and doubted any simulator could be essential on this system, with so much downtime. Mike voted no, and Joe called it a Play it but not essential, a novelty he would only boot up to show someone. No one put it on the Essential Games List. It is still a cool piece of technology, and we meant it when we gave Gary Kitchen his credit.

Written from our conversation in this episode.

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