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NES box art for The Simpsons: Bart vs The Space Mutants, the cover of NEStalgia episode 443

443 · The Simpsons: Bart vs The Space Mutants

▶ Game info
August 28, 2026 · 42 min · transcript available
About the game

The Simpsons: Bart vs. the Space Mutants is a 1991 platform video game based on the animated television series The Simpsons. It was originally developed by Imagineering and published by Acclaim Entertainment for the Nintendo Entertainment System, and was later released for the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum by Ocean Software, and in 1992 for the Sega Genesis, Master System, and Game Gear; all ports were developed by Arc Developments. In the game, the player controls Bart Simpson through five levels as he tries to ruin the aliens' plan to take over the world, collecting specific items and avoiding enemies.

From Wikipedia: The Simpsons: Bart vs. the Space Mutants (CC BY-SA 4.0)

Our verdict: Skip it

The first Simpsons game on the NES comes from Imagineering, published by Acclaim and designed by Gary Kitchen, the Battle Tanks guy. The aliens are not Simpsons characters, and Kang and Kodos would have been the obvious choice. It came out in 1991, with about two and a half seasons of show to draw on. Mike, Sean and Joe played, and we ended up talking more about the show than the game, which says something.

What it has going for it

  • A first level with personality. You turn everything purple in Springfield back to normal, and there are odd little ways to do it: spray paint, towels, spilled paint. It is the one level that feels like a puzzle game, and it has most of the show's flavor. We kept wishing the spray paint idea ran through the whole game.
  • The phone. You can prank call Moe, with insults like "stupid idiot," one of the few things that feels like Bart on the show.
  • Little things that landed. The theme song is faithfully recreated, though hearing it in the level too felt like a lot. The manual has Bart address you, ending with "Save the Earth. Play this game."

What gets in the way

  • A scavenger hunt in a platformer's clothes. Each screen asks you to grab, spray or knock loose objects, and it works best in level one. Afterward you are mostly collecting. Level two, in a Krusty-style park, lacked the first level's charm, and a natural history museum turning into a forest left us baffled.
  • Fiddly controls. A far jump takes two buttons, one of which wastes your spray paint or slingshot. Run shares a button with jump. The wrench and hydrant puzzle needed repeated tries and the right place to stand. To pause, you cycle through a menu to find Pause.
  • Missing Springfield. You see Moe's and the Quickie Mart from outside and never go in, you only play Bart, and some characters are absent.
  • A generic shape. Why does a Simpsons game need combat and platforming? We would have preferred Maniac Mansion style exploring, or a text adventure.

Beyond the game

We designed our own versions. One was built from the opening credits, each level a family member getting home. Another was an extraction shooter with five players racing to the couch. The game's TV matches the Season One model, a hint the developers had little to work from. The next Simpsons game is Bart vs. the World.

The bottom line

Skip it. We all voted it off the Essential Games List. Joe could see a cult following and respected the work that went in, but the execution falls apart. Sean called the controls and UI atrocious and said it did the bare minimum a licensed game should. We plan to give the next one a fair shot.

Written from our conversation in this episode.

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