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NES box art for Princess Tomato in the Salad Kingdom, the cover of NEStalgia episode 442

442 · Princess Tomato in the Salad Kingdom

▶ Game info
VerdictSkip it
SeasonSeason 7
DeveloperHudson Soft
PublisherHudson Soft
August 21, 2026 · 48 min · transcript available
About the game

Princess Tomato in the Salad Kingdom is a video game by Hudson Soft originally released in 1984 for the NEC PC-8801, NEC PC-6001, FM-7 and MSX Japanese home computers.

From Wikipedia: Princess Tomato in the Salad Kingdom (CC BY-SA 4.0)

Our verdict: Skip it

You do not play Princess Tomato. You are Sir Cucumber, bravest knight of the late King Broccoli, and the royal advisor Mr. Pumpkin has staged a coup, stolen the royal turnip emblem, kidnapped the princess and holed up in the zucchini mountains. Mike, Sean and Joe were all there, and the title is as honest as it gets. What we could not agree on is who the game was meant for.

What works

  • A list instead of pixel hunting. Every screen offers Move, Look, Check, Talk, Take, Use, Give, Buy, Hit, Fight, Praise, Dump, Item and a Percy button, and the game works out who you mean when only one person is on screen. It was the easiest point and click adventure we have played, with no death and no dead ends, so you can brute-force it by trying everything everywhere.
  • Percy. His button gives a hint just vague enough to keep you honest. At a shrine with an apple statue where nothing seemed possible, his nudge sent us back to look at it three times until it blushed. He also calls everyone "boss," which wore on us, and he is on the menu before you ever meet him.
  • Pure oddity. An asparagus donut, Brussels sprout soda, Percy the persimmon, Mr. Corn (our pick for best character). A human woman, Lisa, is Princess Tomato's sister, and nobody in the kingdom notices. We spent a long time on the logistics of a world with a juice shop and a deli selling strawberries, and landed on something close to Bojack Horseman.

What wears thin

  • The fruit gag runs out. A pepper is funny at first, and by the third or fourth chapter the strawberry is passe. The game uses being produce for little beyond names and puns.
  • Lots to check, little to do. Plenty of verbs are dead ends, and several actions only work after four or five tries.
  • Bolted-on extras. The forest maze at least has color and a compass, and we still wanted graph paper. The rock paper scissors fights, where winning lets you pick a direction that must match your opponent's, felt like extra security rather than play.
  • Art that fades. The picture sits small inside a storybook frame, and the detail of the early screens drops to line drawings later.

Changed for Nintendo

The computer original from 1984 had four chapters and the NES has nine, including a prison stretch and the resistance town of Sobville. The shower scene was toned down, the liquor store became a juice shop, a cigarette became a donut, and a Shinto rope on a tree went away. A perfect run is about two hours.

The bottom line

Skip it. We all voted no on the Essential Games List. We liked the charm and the generous hints, and it is a good beginner's adventure, but the gameplay is thin, the style isn't for us, and we never worked out who the audience was.

Written from our conversation in this episode.

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