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NES box art for The Adventures of Dino Riki, the cover of NEStalgia episode 210

210 · The Adventures of Dino Riki

▶ Game info
VerdictSkip it
GenreSHMUP
SeasonSeason 5
DeveloperHudson Soft
PublisherHudson Soft
February 25, 2022 · 51 min · transcript available

Somewhere in the land of dinosaurs, a hero known as Dino-Riki sets out to battle against the beasts of the ancient times and prove man's right to survival amongst evolution.

SHOW NOTES

NES Longplay

Adventure Island

Our verdict: Skip it

Hudson Soft made and published this in 1989: a vertical shmup where a caveman replaces the spaceship, and you can also jump. We joked that it is the prequel to every shmup ever. The shmup half has good ideas, and the jump drags the whole game down.

What works

  • The weapons. You climb from rocks to a fist, axes, boomerangs and fireballs. The order makes no sense, and it caught us off guard every time. Each step is a real upgrade, and fire is the best: hold the button and it sprays in a V, acting as its own turbo.
  • Hearts instead of lives. A hit costs a heart, some speed and a weapon level, not the run, and you can rally back.
  • The look. Colorful, bright, with great dinosaur and boss sprites. One level has bones that rise out of the dirt, walk at you, and sink back in. The pause sound rings out like someone cared.

What doesn't

  • The jump. The screen scrolls and Riki walks forward on his own, so if you do nothing you walk off the edge and die. Platforms jerk along under you. A running jump slingshots you past the target. It is the most frustrating part of the game, and in some levels it is everything: a long run of lily pads in the first stage, and a desert with a hundred-plus sand traps side by side.
  • The fairy wings. Hold jump and you hover, still shooting enemies below, until you let go. There is little reason to use them outside the long jump sequences.
  • Too much at once. Fast, sweeping enemies, each throwing several shots, make the patterns meaningless. Joe kept getting hit without seeing what hit him and felt it came down to luck.
  • Weak bosses. The scrolling stops, the small enemies are gone, and the boss attacks rarely. Fire blows up its shots. They felt like a break from the rest of the game.
  • Macho Riki. Grab the icon with his face on it and he becomes a giant who throws copies of himself. It is the same sprite, not even a new pose. We hardly ever found the icon, and it barely matters.

Worth knowing

Our fix: make the player walk with the screen, so nobody falls off by accident. We also joked that the whole story is a caveman discovering DMT.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Without the jump it is an average shmup in caveman clothes, and with it, it sinks lower. Joe felt like a teacher telling Dino Riki he has so much potential.

Written from our conversation in this episode.

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