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NES box art for Faxanadu, the cover of NEStalgia episode 207

207 · Faxanadu

▶ Game info
VerdictEssential
ReleasedAugust 1989
SeasonSeason 5
DeveloperHudson Soft
PublisherNintendo
February 4, 2022 · 1 hr 25 min · transcript available

You are the elves’ last hope. Outside the town walls lurk monsters with the power to destroy anything in their path. Inside the walls, water and time are running out. Soon the ancient elf town of Eolis will vanish into eternity. Only you can save Eolis. No one else dares to venture beyond the walls, onto the World Tree, where towns and fortresses precariously await the whims of fate at the hands of the Evil.

Show Notes

Faxanadu Longplay

Xanadu

Dragon Slayer

Legacy of the Wizard

Xanadu Next

Tokyo Xanadu

World Tree

Our verdict: Essential

Faxanadu is a side-scrolling action RPG, a Dragon Slayer spinoff whose name comes from Famicom plus Xanadu. We spent the opening arguing over "Fuzanadu" versus Faxanadu, and Faxanadu won on our podcast. It's the game we kept comparing to Zelda II, and it fares well.

What works

  • One world, one tree. The whole game happens on a giant world tree: towns at the base, mist higher up, a burning area where a meteor hit. Towns and stages are the same kind of space, so we had a real sense of place that Zelda II's top-down map never gave us.
  • A first town that teaches. You press Up at doors, the king won't see you without the elf's ring, and you buy gear and keys, so the opening town sets up the whole game. Wander the wrong way and an enemy kills you before you have a weapon, which reminded us of the start of Bloodborne.
  • Combat built on spacing. It felt stiff and sticky at first. After an hour or two we were reading enemies like a fencing match, and knockback goes both ways. One nine-hour sitting had us loving it by hour two. Enemies were never cheap, and no two screens repeat.
  • Forgiving, not easy. Dying sends you back to your last meditation with less gold. There are no real pits, only holes that drop you to a lower area. After Dragon Warrior, that felt like the right amount of punishment.
  • Mood. A restrained palette, detailed backgrounds, the eerie mist town where everything feels haunted. Everyone looks miserable and blinks constantly, and the smoking shopkeeper looks like Bill Murray.
  • Passwords as lore. The gurus read out a pile of letters as your save code. Apparently everyone online mocks it, but we liked it.

What doesn't

  • The keys. You buy Jack and Queen keys at a shop, they're cheap, and doors lock again once you leave. That adds backtracking and no challenge.
  • Narrow magic. Spells only damage enemies, so we missed a healing or puzzle spell. Inventory also caps at seven items.
  • The pendant bug. An optional tower hands you a pendant that, thanks to a bug, halves your power. There is also an optional tower literally called the useless tower. We wondered if the bug accidentally made the game friendlier.
  • Small annoyances. Jumping over an enemy and getting slammed back to the ground felt unfair, and buying five potions means five trips through the shop dialogue.

Beyond the game

Later Xanadu games include Xanadu Next on N-Gage and PC, and Tokyo Xanadu, which is Xanadu Next with Persona-style teenagers. We also circled back to Legacy of the Wizard, which climbs down a cave where this climbs up. We talked up ROM hacks that fix the pendant and rebalance experience.

The bottom line

Essential. Two votes were enough to put it on the Essential Games List, and the third came anyway: we all voted it in. The combat repeats and the keys are a chore, but it stands on its own as a tight, cohesive adventure, and Joe said it made him as eager to keep playing as a modern game would.

Written from our conversation in this episode.

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