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NES box art for Castlevania II: Simon's Quest, the cover of NEStalgia episode 143

143 · CASTLEVANIA II: SIMON'S QUEST

▶ Game info
VerdictSkip it
SeasonSeason 4
DeveloperKonami
PublisherKonami
October 31, 2020 · 57 min · transcript available

Castlevania was a cake walk compared to this bloody curse.

You thought you had the Prince of Darkness defanged - eh, Simon Belmont?

Well think again, 'cause according to a damsel in distress, evil Count Dracula has left a horrifying curse in his wake. And the only hope you have of ending the terror is to destroy his missing body parts!

Talk about your frightening quest, searching a maze of mansions, graveyards and dark eerie forests - each guarded by man-eating werewolves, fire-throwing zombies and other devilish demons.

Your grim chances are kept alive in Transylvania, where cowardly villagers offer clues to the whereabouts of Dracula's remains. And where you'll purchase magic weapons, including silver knives and flame whips.

But beware the night. For when the sun disappears, Dracula's curse grows deadlier. And your chances grow dimmer and dimmer. 

SHOW NOTES

CASTLEVANIA EPISODE

Castlevania 2 Tiger LCD

Castlevania 2 Tiger Watch

LOOK WHAT THEY DID TO MY BOY

AVGN

The Maze of Galious

Our verdict: Skip it

Konami made this 1988 sequel, set seven years after the first game. Simon Belmont is cursed and has to find Dracula's body parts in five mansions. Sam joined Mike, Sean and Joe for this Halloween recording, and it was our first time playing it. We liked the ideas more than how they were put together.

What works

  • The idea. Exploring for Dracula's body parts by talking to townspeople and searching castles goes above and beyond the narrative and plot design of NES games so far.
  • Day and night. At night the towns shut their doors and the villagers turn into zombies. We disagreed on whether it matters: it cuts you off from shops, but you could have left it out and barely noticed.
  • Magic weapons. Unlike Castlevania 1, you pay once and can use them whenever. Holy water locks enemies in place, and the diamonds, three white circles that bounce off walls, were great in boss fights.

What doesn't

  • Clues you can't trust. Villagers lie or are poorly translated. Sam was told to jump in the lake during the day, waited out a full cycle, jumped in and still died. You also need the blue crystal and have to kneel.
  • Things nobody tells you. A mansion ends at a glowing orb that needs an oak stake. Elsewhere you drop a clove of garlic on an empty spot, and as far as we know nothing says so.
  • A guide is part of the game. With one, the gameplay felt pretty good and a lot more like Castlevania 1. We still called needing one inexcusable.
  • Grinding. Everything is expensive and hearts are both money and experience. Enemies respawn the moment they leave the screen, and a speedrun opens with two or three minutes of grinding hearts.
  • Bosses. There are three in the whole game, the first more than halfway through. You can walk past Death, they respawn when you come back, and none were tough.

Worth knowing

The back of the box says "Castlevania was a cakewalk compared to this bloody curse," and the manual calls the enemies "Count Dracula's best buddies."

The ending depends on how long you take. The worst says Simon died with Dracula even though you watched Dracula die. We called the time-based endings ridiculous.

The bottom line

Skip it. It tries something different and ends up "a hodgepodge of a bunch of different games," with cool ideas that are not connected properly. There was no real Essential Games List vote: the connections dropped one by one, and the host left on the line declared it essential as the "only vote of the week," then cursed everyone to play it for a thousand years. Happy Halloween.

Written from our conversation in this episode.

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