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NES box art for TMNT II: The Arcade Game, the cover of NEStalgia episode 418

418 · TMNT II: The Arcade Game

▶ Game info
VerdictPlay it
SeasonSeason 6
DeveloperKonami
PublisherUltra Games
February 27, 2026 · 47 min · transcript available

Our verdict: Play it

Konami's NES take on the arcade beat-em-up, released under its Ultra Games label while the turtles were everywhere: the live action movie in March 1990, the cartoon in season four. It is not a sequel to the first NES game, which we were not fans of. Mike, Sean and Joe went in hoping the arcade-always-wins rule would not apply. It mostly did, and we still had a decent time.

What works

  • It looks like the cartoon. Pixel art this close to its source is rare on the NES, and the sprites and backgrounds, down to the generic New York skyline, read as the show.
  • Boss variety. Rocksteady charges, Baxter shows up as a teleporting machine and later as the fly, and the snow stage's Tora and the later Shogun exist only in this game. The finale is in the Technodrome with two Shredders, so he does have you double teamed.
  • Two-player. Two players is the best way in. It is almost monotonous solo and transformative with a second player.
  • Pizza Hut. The box promised a free personal pan pizza through a coupon on the back of the manual, good until the end of 1991, and Pizza Hut signs hang in the background. The Cowabunga Collection removed them.

What doesn't

  • Two buttons, four near-identical turtles. You attack and jump. The weapon changes reach and speed: Donnie's staff reaches farthest and swings slowest, and Raph's are shortest and fastest. Otherwise character select barely matters, and the jump kick beats the regular attack, so you end up jump kicking everywhere.
  • No growth. No pickups, no new moves, no special attacks like other TMNT games, yet it runs long for a beat-em-up and gets samey. Joe called the missing third attack a big deal.
  • Hits that don't land. We sometimes stood next to the little dinosaur things and could not connect.
  • Missing attitude. The arcade game shouts cowabunga when you grab a pizza. Here you get a chime. The one nice touch is a turtle winking at the camera if you stand still.
  • Downgraded visuals. Flicker and a limit on enemies on screen. Four players would have been a mess, though it is fine for the game to just be a party.

Beyond the game

A search says Shredder was named after a cheese grater, which beat our guesses. The Cowabunga Collection also adds six attack buttons that all do the same thing.

The bottom line

Play it. It is a good hang with a second player, and the presentation is a treat. But no one voted it onto the Essential Games List. Mike said the port is serviceable but now lacking and the real thing is a four-player arcade cabinet. Sean said the arcade game leans on presentation and the downgrade strips even that. Joe was underwhelmed and found it repetitive despite his childhood memories. That is three no votes, our second non-essential TMNT game on the NES.

Written from our conversation in this episode.

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