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NES box art for Thunder and Lightning, the cover of NEStalgia episode 419

419 · Thunder and Lightning

▶ Game info
VerdictSkip it
GenreArcade
SeasonSeason 6
PublisherRomstar
March 6, 2026 · 38 min · transcript available

Our verdict: Skip it

Thunder and Lightning is an Arkanoid-style paddle game that the manual sells as another of Mr. Chin's misadventures, as if we all knew him. We didn't. Joe sat this one out, so it was just Mike and Sean, and we spent a good while debating whether this is Breakout with personality or Breakout with distractions. We landed on personality.

What works

  • Power-ups that stack and clash. Slow ball and multi-ball combine nicely, with a three-arrow and a six-arrow version. The long paddle and the magnet glove cancel each other out. The big ball smashes through everything, even blocks that should be unbreakable, and the missiles turn it into a small shmup. We called the missiles close to game-breaking, and wished for a three-way spray.
  • Hazards with attitude. A sea anemone splits your ball in two, the octopus grabs your paddle and slows you to a crawl, and a bird takes away your control while also smashing blocks. The Thunder Warrior shocks you but wipes out most of the blocks around him. The turtles are the best of the lot: they drop fresh blocks down the screen, so you race them, and we were genuinely upset with them.
  • Getting the ball stuck at the back. Wedging it into a crevasse and letting it clear things on its own is, as we put it, about as primally satisfying as video games get.

What doesn't

  • Level 11 or 12. Four columns of unbreakable tiles, a thin corridor and a steady supply of turtles, which can drop a block right next to your paddle. It plays like a reverse Tetris and was our least favorite stage.
  • The story lives in the manual. Nobody but the person who read it had heard of the Thunder Warrior, and he is just another enemy. Clear stage 30 and Mr. Chin warps off the top of the screen, then you get a bare Game Over. No boss, no meal, no final score.
  • Two-player modes. Type A alternates turns, Type B is simultaneous with paddles on opposite sides. Better than watching, but we thought it was more fun alone.

Beyond the game

It began as an arcade game. Thunder and Lightning 2, also called Block Carnival, replaces the bricks with food such as sushi and cakes, which is the personality we wanted here. It ends on "The End" and then a Game Over anyway. Its ranking board says "top" instead of 1st. We also learned of Revenge of Doh, which fans of Arkanoid apparently love.

The bottom line

Skip it. Mike called it serviceable with some original ideas, but original ideas aren't on the Essential Games List checklist, and he wouldn't say "let's run it back." Sean found it more hypnotic than engaging, fun but not essential, and said he could have spent the time on something more thoughtful. Neither of the two voted it onto the list. If you love Breakout, the turtles alone are worth ten minutes.

Written from our conversation in this episode.

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