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NES box art for Skate or Die, the cover of NEStalgia episode 151

151 · Skate or Die

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 4
DeveloperKonami
PublisherUltra Games
December 25, 2020 · 42 min · transcript available

Smokin' the half-pipe: Roar down the ramp and fly up the other side. Live on the edge where yo go for rock'n rolls, hand plants, leg plants, rail-slides, even methods. Get airborne for 720's, ollies, front & backside aerials, and tweaks.

SHOW NOTES

Skate or Die Longplay

720

Rodney Dangerfield

EA vs Epyx vs Atari

Ski or Die

Skate or Die 2

Skate or Die: Bad 'N Rad

Skate or Die: Tour de Thrash

Cancelled Reboot in 2002

Our verdict: Skip it

Konami made this NES version for Ultra Games, from Electronic Arts' first in-house game. It is five skating events behind a skate shop hub, and Mike, Sean and Sam played it without Joe. We loved the style and fought the controls, and only one event felt like skateboarding.

What works

  • The shop. Hover the cursor over things for flavor text. Hover over the clerk's face and he asks what you're looking at, and the Semper Fi tattoo had us calling him an ex-marine. We loved this select screen.
  • Signing in once. You register your name up front, up to eight people, and it carries into every event.
  • Freestyle. The half pipe felt like a 2D Game Boy version of Tony Hawk, with real momentum and different moves for different inputs. It was the only event that felt like skateboarding. We wanted more forgiving landings.
  • The manual. It explains goofy and regular, then says to check the chart if that makes no sense. Whoever wrote it was in on the joke.

What doesn't

  • Five events, five control schemes. We relearned the game every time we left the hub, and even events seen from the same view don't match. Jam felt the most straightforward. The downhill race was sluggish, with steering that had to start what felt like a hundred meters before a turn.
  • The high jump. The manual says hold a direction and mash B, then press A. Mashing by hand got no air. Turbo got a jump.
  • Pool joust. You pick left, center or right before you see where your opponent goes, which makes it rock, paper, scissors. Against the computer it feels like it knows your inputs.
  • Nothing to earn. Practice mode never counts, compete mode's worst downside is missing the high score table, and nothing you do pays off at the shop.

Worth knowing

It is leaps and bounds better than the previous skateboarding game, Town and Country Surf Designs. The producer said he was inspired by Atari's 720, a coin-op that yells "skate or die," which sounded fishy. It also aired on Christmas Day, so anyone who unwrapped it should ask for the gift receipt.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Sean called the half pipe a lo-fi Tony Hawk's Pro Skater and about three minutes of your time. Sam liked the pep, color and animation, but called it a collection of janky mini games that don't feel good to play, and said one or two with honed controls might have made an excellent NES skateboarding game.

Written from our conversation in this episode.

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