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NES box art for Skate or Die 2: The Search for Double Trouble, the cover of NEStalgia episode 373

373 · Skate or Die 2: The Search for Double Trouble

▶ Game info
VerdictSkip it
GenreSports
SeasonSeason 6
April 18, 2025 · 44 min · transcript available

In this sequel to Skate or Die, you have the option of just skateboarding on a ramp, or to go through an adventure. In the adventure, you are in a small community called Elmood.

Our verdict: Skip it

Skate or Die 2 is a very different game from the first one, and we spent most of the episode on that. Mike, Sean and Joe went in expecting a skateboarding sequel and got a side-scrolling adventure where the board is mostly how you get around. The more we talked, the more the interesting parts turned out to be the parts that didn't work.

Where it loses us

  • Nothing is explained. We skated to the end of the first level and found a dead end before noticing a door with an arrow. Talking to the skaters is how you find out anything. The first level is: skate to the door, go in, fight the mayor's wife with a paintball gun in a warehouse.
  • The skateboard is a trudge. Left and right only, with several kicks to build speed, and a K-turn to enter a door you overshot. It made us want to play Tony Hawk. We compared it to Paperboy and BMX, with the board as a means to an end.
  • Skateboarding as scenery. There are no rails to grind or ramps to launch off, and nobody attacks with a kickflip. You shoot a paintball gun. The mall level has you delivering items between stores, and we joked about an economy where the record store, the health-food store and the shoeshine place keep handing each other pizzas and CDs.
  • Skate or Die in name only. Skateboarding is banned, yet nobody stops you, there's no wanted meter, and the mayor never feels like a threat.

What's good

  • The half pipe, Double Trouble. The reward for finishing is a half pipe with a score, a time limit, and a "pump zone" where pressing A builds speed for bigger tricks. The manual spends six or seven pages on it. We liked it more than the adventure, even though it is selectable from the start, which undercuts the story's payoff.
  • The weirdness. The opening cutscene has a Disney-ish Ariel, Rodney Dangerfield in punk gear, and a hero so plain he reads as a how-not-to-die-on-an-airplane diagram. You run over the mayor's wife's dog, and the art style changes. The final boss, Icepick, keeps charging at a wall even when you're behind him.
  • The sound. The title screen sings the name, and Sean singled out the level one song.

Beyond the game

The manual has a developer bio page with photos of David Bunch, Eric Knopp and Michael Kasaka and their skateboards. A listener wrote in, asking us to mention that the skater on the cover, Jeff Whitehead, plays black metal in Leviathan.

The bottom line

Skip it. All three of us voted it off the Essential Games List. Joe would combine the two modes, and Sean sorted its fans into half pipe grinders, music lovers and posers. We expect hate mail, since people who grew up with it tend to love it.

Written from our conversation in this episode.

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