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NES box art for Solar Jetman: Hunt for the Golden Warpship, the cover of NEStalgia episode 374

374 · Solar Jetman: Hunt for the Golden Warpship

▶ Game info
VerdictPlay it
GenreShooter
SeasonSeason 6
DeveloperZippo Games
PublisherTradewest
April 25, 2025 · 44 min · transcript available

The golden warpship was once the most powerful ship in the galactic fleet. But the ship was captured by aliens, and its parts scattered throughout twelve different worlds. On each world deadly aliens, booby traps, black holes, and extreme gravitational forces guard the parts. It is now up to Solar Jetman to land on each of the worlds and retrieve all the parts so the golden warpship may be reassembled.

Our verdict: Play it

Solar Jetman is a Rare game, and the third in a Jetman series we had never heard of. It reads like a shooter and plays like a physics workshop. Mike, Sean and Joe came out almost entirely positive, so the Essential Games List was where we had to find our complaints.

What makes it work

  • Physics as the whole game. Your pod has momentum and a thruster, and each planet pulls differently, so there's no learning it once and coasting. You can't push the throttle to a hundred without flying in the other direction.
  • Cargo that fights back. You tow parts of the Golden Warpship, and other heavy objects, on a tractor beam that swings. Joe was impressed by how it changes everything: you wait for the load to straighten out, and stopping or turning abruptly sends it swinging the other way. It made us cautious.
  • Upgrades that matter. Pickups can give you a force field or a super boost. Between planets, the Interstellar Marketing Company trading post sells weapons and equipment for the diamonds you collect, and everything but the piece and enough fuel is optional.
  • Losing the ship isn't game over. The HUD has two life counters, and when the pod blows up you continue as the astronaut, jetting back to the mothership.
  • A small field of view. You see just enough of the cave to guess at forks, and you build a map in your head. One grumble is an enemy sitting just off screen. A mapper upgrade sells a minimap, which is a decision, not a handout.
  • No bosses until the end. Then it turns into a shmup in the finished Warpship, and the boss is the cave itself. Purple asteroid shapes open up with eyes, and you shoot them out. The pilot turns out to be the Space Loonies logo guy.

What holds it back

  • Twelve planets of one loop. The caves narrow and the enemies get meaner, but the loop barely changes. A long play ran about three hours. Mike wondered whether one big Metroid-style world with fuel depots would have been tighter.
  • The bonus round. Ten gems in ten seconds, after all that careful flying. It was brutal. A password system helps with the length.

Beyond the game

The earlier games are Jetpack, a single-screen shooter, and Lunar Jet Man, a moon rover side scroller. Every game in the series is a different genre.

The bottom line

Play it. Mike and Joe voted no on the Essential Games List. Mike said the game built around the physics isn't interesting enough to carry twelve planets, and Joe said he has nothing bad to say about it but that it doesn't clear the bar of an absolute must-play. Sean voted yes, as he's a sucker for physics-based mechanics, and compared it to Hardspace: Shipbreaker and REPO. One vote of three wasn't enough, so it stays off the list.

Written from our conversation in this episode.

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