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NES box art for Mechanized Attack, the cover of NEStalgia episode 324

324 · Mechanized Attack

▶ Game info
VerdictSkip it
GenreShooter
ReleasedJune 1990
SeasonSeason 6
DeveloperSNK
PublisherSNK
May 10, 2024 · 34 min · transcript available

In the NES version, the player can use either a gamepad or the NES Light Zapper to carry out the mission. While the arcade version of Mechanized Attack has a miniature machine gun replica for the player to use, the NES version attempts to reproduce the feel by allowing the player to hold down a game pad button or the Light Zapper trigger for automatic fire. Extra ammo is plentiful so be sure to fire at those power-up boxes to grab as much as you can. There are also more powerful grenades which are in much shorter supply than the bullets.

Our verdict: Skip it

The box art is the best thing about Mechanized Attack: a first-person view of your arms holding an Uzi, wolves on the left, a scuba diver on the right, mechs and helicopters everywhere, and a logo shaped like an Uzi. SNK's port of an arcade game that Operation Wolf ate the lunch of lets you play with a Zapper or the plain controller. Mike, Sean and Joe were on this one, and we ran out of things to say once we got past the packaging.

The game

  • Two games in one cartridge. With the Zapper you point and shoot, one tap per shot, which feels natural. With the controller, a D-pad cursor snaps around fast and stiffly, and it is hard to stop on moving enemies. The game is hard to nail down that way, though it's playable, and our aim improved as we went. Hitboxes are generous and the cursor doesn't have to be dead on. Grenades need A on the controller even when you use the Zapper, which sounded goofy until we pictured throwing the gun.
  • Choosing your route. Some stages let you shoot the left or right exit, so you can go down a cave or up into the sky. It changes scenery and bosses, but not much else.
  • Not much flavor. Enemies walk in from the left and right, some become robots when you shoot them twice, and dogs are always robots. Operation Wolf surprised you with the way enemies arrived, but here there are no scuba divers surfacing from the water or guys coming out of a grate. A helicopter, a train that becomes a mech, and the usual bosses followed. The hard part is shooting down their bullets before they hit you.
  • The premise. You're on the side of the state, putting down a revolution of people and cyborgs backed by a tech company. The manual never says what the rebels want. We joked they were backed by Uber.

Beyond the game

A button code on the title screen opens a debug menu called "system construction figure." It lets you change lives, ammo and sound, and its cursor is a woman you can strip one piece at a time by setting values in order. The unused graphics show a cut item too. We figured it was a rogue developer, since the art looks nothing like the rest of the game. The programmer's only other NES game, Touchdown Fever, has a debug menu that does much less. The Zapper's white-square flash for each target looks very long here, like a sensor bar. The debug menu is the reason you'll remember this game exists, if you remember it at all.

The bottom line

Skip it. We all voted no, so it stays off the Essential Games List. Joe loves a good Zapper game and didn't play this one with the Zapper; his review of the controller version was that it's fun in short twitches but basic. Sean said he and Joe will forget it ever happened. The arcade original is a lot more exciting than this port, and a debug screen isn't enough to make anything essential.

Written from our conversation in this episode.

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