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NES box art for Destination Earthstar, the cover of NEStalgia episode 272

272 · Destination Earthstar

▶ Game info
May 12, 2023 · 42 min · transcript available

Two centuries ago, an alien species known as the Kojans kidnapped the people of Earth and made them their slaves. But the Earthlings never gave hope of returning to their homeland. So they sent you, a brave space ship pilot, to travel through the galaxy in search of the Earth. But beware, as the Kojans won't let you pass without a fight!

Our verdict: Skip it

Imagineering made this for Acclaim in 1990, and it is two games in one: a slow 3D cockpit dogfighter where you clear an eight by eight grid, then a Gradius-style shmup inside each enemy base. Joe was out, so Mike and Sean played it. The plot was the most interesting thing about it.

The plot

You descend from humans who were kidnapped, kept in a zoo and enslaved, and now you have a ship and an expedition to find Earth. We liked that. Then it undercuts itself: the aliens just let you go, and the enemy is an unnamed third party, which we called terrestrial terrorists.

The cockpit

  • A grid full of nothing. Numbers tell you how many ships are in a square, zero is a planet, A is an armory and B is a base. Most squares are blank, and we asked why a game that isn't a simulator needs the empty space.
  • Weak dogfights. Enemies rarely fire unless they have the perfect shot, so the fight is targeting, then slowing down to circle back and lock on again. The stars crawl past, so there is no sense of speed.
  • A good control idea, a strange pause. Holding B and using the D-pad makes the z-axis easy, and we praised that. Pausing takes A and B together, while Start cycles weapons.
  • The HUD. It is red text, like an Apple II console, and not the Top Gun or Infiltrator cockpit we loved.

The shmup

This is where it loses people. It feels like someone handed them the code for a shmup, but they never played one. The bases are claustrophobic, full of missiles laid like traps, and you cannot move the ship freely. One shot kills you.

Die three times and you go back out for another 20 minutes of space. The bosses are two circles, then two rectangles, and the first is a couple of turrets you shoot three or four times. The level is harder than the boss.

Worth knowing

Every level is the same loop with more enemies and a harder shmup. You know within 15 minutes if you like it, which beats 40 hours.

The final boss is a nebula-looking thing. Text then welcomes you home and shows a destroyed planet, though we weren't sure it was Earth. The game restarts and even your score resets.

The bottom line

Skip it. Nobody voted it onto the Essential Games List, though Joe was absent, so there were only two votes. The shmup isn't what sinks it: the loop is bare and stale from the very beginning. The 3D parts are pleasant enough but slow and unchallenging.

Written from our conversation in this episode.

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