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NES box art for Batman: The Video Game, the cover of NEStalgia episode 270

270 · Batman: The Video Game

▶ Game info
VerdictPlay it
GenreAction
SeasonSeason 6
DeveloperSunsoft
PublisherSunsoft
April 28, 2023 · 51 min · transcript available

The NES version of Batman: The Video Game is loosely based on the 1989 movie. It is a side-scrolling game, with a blue dressed Batman fighting enemies such as robots, jet-packed soldiers, ninjas and mutants.

Our verdict: Play it

Sunsoft made and published this side-scroller in 1990. It is loosely based on the 1989 movie: five stages, the Joker at the end, and not much else. The box promises a Batman who is "totally new, totally tough," and we agreed Tim Burton's Batman would never say "totally." We expected bad news and found a hard game with a feel of its own. The Essential vote split.

What works

  • It feels heavy, on purpose. This isn't Mario momentum. You plant yourself and punch hard, like a big, burly billionaire dressed as a bat.
  • The wall jump. We called it the gold standard for NES wall jumping, with a Prince of Persia feel. Unlike Ryu in Ninja Gaiden you can't just hang there, you press A off the wall. A tap is a normal jump and a hold is the Batman jump.
  • Enemy placement. Enemies don't constantly spawn, so the platforming matters as much as the fighting.

The gadgets

You get a spear gun (we decided it's Nerf), a batarang and a three-way shot, all from one ammo pool, so yes, even the boomerang runs out of ammo.

Opinions split. They are strictly projectiles, a missed chance next to Batman's utility belt. But the batarang arcs wider if you jump out of the way of its return, and choosing between boomerang and spread shot made us stop and think.

What doesn't

  • Hard, with a thin health bar. Some hits cost more than one bar, and losing ranged ammo is crippling. One workaround: reach a boss with a life to spare, die, restart at the boss at full health, then die on purpose to start the next stage with fresh lives.
  • The bosses. The patterns are learnable, but you die several times learning each, and some felt like timed set pieces more than fights. The first two seemed fair to others.
  • Start cycles your gadgets. It is also pause, which led to accidental pauses. Making up jump would be clunky for wall jumps.
  • A loose story. The cutscenes have nice sprites but don't connect to the stage you just played.

Worth knowing

In a prototype, the last boss was just Firebug, with Batman beating the Joker in a cutscene. Sunsoft's PC Engine Batman is a top-down puzzler like Adventures of Lolo, and it never came to North America.

The bottom line

Play it. The vote split: Joe voted it onto the Essential Games List, Mike and Sean voted no, so it did not make it. Joe only got to the third stage, but said the challenge never felt unfair and it made him feel like Batman, as far as an NES game can. The no votes liked it but found it uneven: great controls, weaker bosses, and difficulty that ramps up fast.

Written from our conversation in this episode.

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