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Cover art for Gremlins 2: The New Batch

382 · Gremlins 2: The New Batch

June 20, 2025 · 39 min · transcript available

As Gizmo, you must reach the Gremlin Control Centre to wipe them out. This is an isometric action game differing from the Elite title. You can gain items such as a bow and arrow and matches after each level to help. Mr Wing's Shop also contains many goodies, so watch out for its door magically appearing. Hazards include spiders, electrified wires, ground-mounted hazards, and a boss at the end of each level.

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  • Alright so welcome to the pitch meeting for Gremlins 2 the video game. Sean, what’s your idea for a Gremlins 2 video game?
  • I did own a Gizmo doll that worked a lot like Furby, but I owned it in like 1999…guess Gremlins was having a resurgence
  • Do graphics have any right to be this good? Those gizmo and gremlin cutscenes are gorgeous. And the wizard shopkeeper too (Mr. Wing)
  • I knew this game was Sunsoft the second I started playing it. They have a look and sound to them now in a way I don’t think even Konami or Capcom do.
  • Isometric Viewpoint:
    • Discussion of the unique isometric perspective and how it affects platforming precision and combat.
    • Comparison to other NES games that use similar angles (e.g., Snake Rattle 'n' Roll).
  • Controls:
    • Gizmo’s movement and jump responsiveness.
      • Gizmo has a great jump and shadow for an isometric platformer
    • Use of projectile-based combat (starting with the matchstick shooter).
      • I hated this at first
    • How weapon upgrades are handled and how they change the gameplay pace.
  • Level Design:
    • Breakdown of the 5 main areas (lobby, labs, TV studio, etc.).
    • Environmental hazards and puzzles (conveyor belts, lava, etc.).
      • Not really any rhyme or reason to the locations and the obstacles
    • Emphasis on verticality and traps.
  • Difficulty Curve:
    • Starts manageable but ramps up quickly with more enemies and obstacles
    • Enemy placement and trap frequency can feel punishing.
    • Lack of mid-level checkpoints.
  • 🔫 Weapons & Power-ups
  • Weapon Evolution:
    • Starting with matches, upgrading to bow & arrow, and eventually to more powerful ranged weapons.
    • Time-limited power-ups like The Pogo Stick
  • Collectibles:
    • Crystal balls (currency) and hearts for HP
    • Use of shops and what can be purchased from Mr. Wing.
  • Inventory & Items:
    • Limited item system — some strategy involved in when to use healing items or power weapons.
  • 👾 Enemies & Bosses
  • Gremlin Variety:
    • Different types of Gremlins with unique attack patterns. Or just giant tomatoes
    • The crazy movie personalities (electric Gremlin, spider Gremlin, brainy Gremlin).
  • Boss Battles:
    • Unique boss mechanics in each stage.
    • Final boss battle with Mohawk, you’re just thrown into it
  • 🎨 Graphics & Sound
  • Visual Style:
    • Detailed sprite work, especially for Gizmo and enemy Gremlins.
    • Creative use of the NES color palette, especially in the lab and TV studio levels.
  • Music & Sound Design:
    • Composed by Naoki Kodaka — high-energy soundtrack with memorable themes.
    • Effective sound cues for pickups, damage, and enemies.
  • 🎥 Faithfulness to the Film
  • Tone & Setting:
    • Comparison between the game’s atmosphere and the movie’s satirical tone.
    • Use of movie locations: Clamp Center, labs, TV studio.
  • Character Representation:
    • Gizmo as the main playable character instead of Billy.
    • No real cutscenes but still manages to reference key movie moments through boss design and level names.
  • Sequels and Spinoffs
  • Hi Tech Expressions also released a DOS game[4] in 1991, but it was poorly received.
  • https://www.youtube.com/watch?v=K6wxSCeBOeU
  • You do play as Billy and man is it boring. You’re like pest control trying to clean up the gremlins
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