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NES box art for Gremlins 2: The New Batch, the cover of NEStalgia episode 382

382 · Gremlins 2: The New Batch

▶ Game info
VerdictPlay it
ReleasedOctober 1990
SeasonSeason 6
DeveloperSunsoft
PublisherSunsoft
June 20, 2025 · 39 min · transcript available

As Gizmo, you must reach the Gremlin Control Centre to wipe them out. This is an isometric action game differing from the Elite title. You can gain items such as a bow and arrow and matches after each level to help. Mr Wing's Shop also contains many goodies, so watch out for its door magically appearing. Hazards include spiders, electrified wires, ground-mounted hazards, and a boss at the end of each level.

Our verdict: Play it

We went in braced for another bad movie tie-in and came out pleasantly surprised. This is a top-down action platformer from Sunsoft, you play Gizmo, and it is far more competent than we expected. Mike, Sean and Joe were on this one.

What works

  • It looks and sounds like Sunsoft. The cut scenes with Gizmo, the gremlins and the wizardly shopkeeper Mr. Wing are striking, and the gameplay graphics are very good for an eighties movie license. Gizmo has maybe the cutest walk cycle we've seen, a waddle that's best going sideways, and the giant doors make him feel tiny.
  • The jumping is precise. The shadow under Gizmo helps you read height, and you can change direction in midair as easily as on the ground. That makes no sense in real life and feels great. Diagonals are a little uneven.
  • A weapon that grows on you. The first attack is a lobbed spit that's hard to land on hopping tomatoes. We debated making it a bonus weapon, and agreed that once you have the spread shot you're fine.
  • Fair challenge. We were all bad at the conveyor belts and swinging maces, yet felt we could learn them. Finishing seemed more attainable than in most enemy-heavy NES platformers, partly because it's short. The bosses aren't cheap, and the one-on-one gremlin fights have great art.
  • The music. Every stage had a banger, and we kept pushing on to hear the next one.

What doesn't

  • A broken shop. You can buy only one thing per visit, and after the first or second level you can afford anything, so prices mean nothing.
  • No sense of arrival. Reaching a boss just starts the music. The final fight cuts to black with no cut scene, as if Gizmo and the last gremlin in his mech were alone in a void.
  • Odd hazards. Lava and spikes in an office building and a lab felt like a stretch for the sake of platforming.
  • None of the movie's comedy. The film is irreverent and breaks the fourth wall with Hulk Hogan. We kept waiting for the game to be cheeky at us, and for Hulk Hogan.

Beyond the game

Gizmo was the right choice over Billy, since nobody remembers the human. A DOS Gremlins 2 a year later made you play as Billy doing pest control in a lab, and it was poorly received.

The bottom line

Play it. Mike called it a solid play it that doesn't reach the threshold of essential, and Sean agreed it's polished but half-baked at its core. Joe said it felt like a game he'd sit down and play today without the "it's an NES game" glasses, and voted it essential anyway, admitting he had no power to get it there. So it stays off the list: fun, not something we'd go back to.

Written from our conversation in this episode.

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