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Cover art for Mendel Palace

384 · Mendel Palace

July 4, 2025 · 45 min · transcript available

In Mendel Palace, you are Bon-Bon and you have to rescue your girlfriend Candy, who has fallen asleep and is now trapped in her dream. To progress, you have to go through various areas that feature dolls as enemies. Games are played on a board of 7x5 sliding tiles, using an overhead view. By sliding floor tiles, you'll be able to put them off balance and make them crash in the wall, leading to their destruction.

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  • Candy needs your help!
  • Manual
  • Longplay
  • 🕹️ General Overview
  • Title: Mendel Palace (Japan: Quinty)
  • Platform: Nintendo Entertainment System (NES)
  • Genre: Action, Puzzle
  • Modes: Single-player, Multiplayer
  • Developed by: Game Freak (their debut game)
  • Published by:
    • Japan: Namco (June 27, 1989)
    • North America: Hudson Soft (October 1990)
  • Key Staff:
    • Director/Producer/Designer: Satoshi Tajiri
    • Programmer: Yuji Shingai
    • Artist: Ken Sugimori
    • Composer: Junichi Masuda
  • 👤 Story & Objective
  • Plot Summary:
    • In the American version, you play as Bon-Bon, aiming to rescue his girlfriend Candy, who is trapped in her own dream.
    • In the Japanese version, the protagonist is Carton, whose girlfriend Jenny has been kidnapped by his jealous younger sister, Quinty.
  • Objective: Navigate through various palaces to defeat enemy dolls and rescue the protagonist's girlfriend.
  • 🎮 Gameplay Mechanics
  • Level Design:
    • Each level is a single room with a 5x7 grid of floor tiles.
    • Surrounded by boundary walls.
  • Player Actions:
    • Flip adjacent floor tiles to propel enemy dolls away.
    • Revealing new floor tiles underneath.
  • Enemies:
    • Various enemy dolls with distinct behaviors per palace.
    • Defeated by flipping them into walls or impassable blocks.
  • Winning Conditions:
    • Destroy all enemy dolls.
    • In some cases, create a "stalemate" where all tiles are unflippable.
  • Multiplayer:
    • Supports two-player cooperative mode.
  • 🧠 Puzzle & Strategy Elements
  • Did it feel more like a puzzle game or an action game to you?
  • Enemy Behaviors:
    • Each palace introduces dolls with unique actions, such as:
      • Basic walking.
      • Swimming.
      • Aggressive tile flipping.
  • Strategic Play:
    • Recognize patterns and behaviors to effectively eliminate enemies.
    • Utilize tile flipping to control enemy movements and create advantageous positions.
  • Did the grid-based movement ever limit your sense of control?
  • 🧸 Enemy Doll Types
  • Variety of Dolls:
    • Each palace features a specific type of doll with unique behaviors.
    • Examples include:
      • Dolls that flip tiles randomly.
      • Dolls that move in specific patterns.
      • Dolls that can swim across certain tiles.
  • Boss Levels:
    • Each world culminates in a boss level with more challenging enemy configurations.
  • 🎨 Graphics & Sound
  • Visuals:
    • Bright, colorful, and cheerful graphics with chibi-style sprites.
    • Clear and readable grid layout enhances strategic gameplay.
  • Did the game’s dreamlike or surreal theme come through in the design?
  • Audio:
    • Energetic and catchy music composed by Junichi Masuda.
    • Whimsical sound effects complement the game's playful aesthetic.
  • 🤝 Multiplayer
  • Cooperative Play:
    • Two players can play simultaneously.
    • Adds an element of teamwork and coordination.
    • Potential for unintentional sabotage if players are not synchronized.
  • Could the game have worked as a competitive mode, like Bomberman?
  • 🌟 Unique Features & Legacy
  • Game Freak's Debut:
    • First game developed by Game Freak, founded by Satoshi Tajiri.
    • Success of Mendel Palace inspired Tajiri to create the Pokémon series.
    • Did you know this was Game Freak’s first game? Can you see any Pokémon DNA in it?
  • Cancelled Remake:
    • A remake for the Super Nintendo Entertainment System (SNES) was planned for Japanese distribution via the Nintendo Power service but was never released.
  • Legacy:
    • Recognized as a hidden gem on the NES.
    • Noted for its unique blend of action and puzzle mechanics.
  • 💭 Fun & Speculative
  • Which doll should be a Pokemon?
  • If you had to design your own palace with a custom doll type, what would it be?
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