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Cover art for Sesame Street Big Bird's Hide & Speak

387 · Sesame Street Big Bird's Hide & Speak

July 25, 2025 · 32 min · transcript available

Big Bird's Hide and Speak is an edutainment title for based on the Sesame Street license. It is designed to teach early recognition, memorization and reading skills to young children. It is one of the few NES games to use digitized speech thanks to a special chip included in the cartridge.

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  • Released in 1990 by Hi-Tech Expressions, developed by Riedel Software Productions.
  • Officially licensed by Children’s Television Workshop.
  • feature digitized speech — and it's Big Bird's! Even says Starring Caroll Spinney
  • Aimed squarely at preschoolers, it’s part edutainment, part memory game.
  • 👤 Story & Objective
  • You play as a friend of Big Bird, helping him find Elmo and friends (like Ernie, The Count, and Grover) hiding behind windows.
  • There’s no real "story," just a friendly set of increasingly tricky mini-games designed to teach basic word recognition, memory, and listening skills.
  • You guys probably won’t admit you’re wrong, and that’s fine, but this game proves my point about the dpad menu in the other Sesame Street games and.
  • 🎮 Gameplay Mechanics
  • Controlled entirely with the D-Pad and A button — no reading required.
  • The game has six modes:
    • Find the character Big Bird names.
    • Find the character by memorizing where they were
    • Find the letter Big Bird names
    • Find the letter by memorizing where they were
    • Find the word Big Bird names
    • Find the word by memorizing where they were
  • Players select windows to reveal characters or words.
  • After completing each mode one of the characters goes outside and does something. Elmo blows gum that lifts him in the air, Bert plays jump rope, and Ernie paces back and forth
  • 🎨 Graphics & Sound
  • Bold, colorful characters faithful to the Sesame Street aesthetic.
  • Sprites are large, friendly, and recognizable — perfect for young kids.
  • Does the looping music avoid distraction or overstimulation.
  • 📎 Fun Facts – Did You Know?
  • 🧠 By the Creators of Mavis Beacon!: Developer Riedel Software Productions also worked on Mavis Beacon Teaches Typing, bringing their edutainment chops to consoles. → [Source: MobyGames]
  • 💾 Uses a Rare Speech Chip: The cartridge included special ROM mapping to handle speech playback, one of the few NES carts to do so without a licensed chip like the VRC6 or MMC5. → [Source: NESDev.org]
  • 📺 Elmo Was New at the Time: Elmo had only just become a breakout character on Sesame Street in the late '80s. His inclusion here shows how quickly he was rising in popularity. → [Source: Sesame Workshop history]
  • Big Bird’s Hide & Speak vs. Donkey Kong Jr. Math
  • 🎮 Gameplay Design
  • Big Bird: Very simple — press a window, hear a word, see a face. Six gradually more complex variations of that idea.
  • DK Jr. Math: Based on Donkey Kong Jr.’s platforming engine, but math slows the game down. Only two game modes, both clunky.
  • ✅ Winner: Big Bird — It may be basic, but it’s built for preschoolers. DK Jr. Math is frustrating for everyone.
  • 🕰️ Replay Value
  • Big Bird: Low, unless you’re a literal toddler. But for that group, it’s perfect.
  • DK Jr. Math: Also low, because it’s clunky and not particularly fun or rewarding.
  • 🟥 Loser: Everyone — but Big Bird at least knows it’s a babysitter, not an arcade hit.
  • ❓ Podcast Questions – Big Bird’s Hide & Speak
  • 🧠 Game Design & History
  • “Was this genuinely a good use of NES tech for its time — or just a gimmick?”
  • “Would more NES games have benefited from digitized speech if memory allowed it?”
  • “Does this count as a game, or is it more like interactive flashcards?”
  • 🧒 Childhood Nostalgia / Replayability
  • “Who was this made for—and did it work for that audience?”
  • “Would you hand this to a 3-year-old now and expect them to get anything from it?”
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