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NES box art for Fisher Price Perfect Fit, the cover of NEStalgia episode 285

285 · Fisher Price Perfect Fit

▶ Game info
VerdictSkip it
ReleasedMarch 1990
SeasonSeason 6
DeveloperBeam Software
PublisherGameTek
August 11, 2023 · 29 min · transcript available

Our verdict: Skip it

Beam Software made this for GameTek in 1990. Toys drop down a chute and you fit each one over its silhouette. It sounds like a jigsaw puzzle and isn't one, and calling it a sequel to I Can Remember is generous: it's just another Fisher-Price game, with even less challenge.

How it plays

A full-color toy comes down and a box of silhouettes sits beside it. In the first level the toys come down correctly. By the third they arrive upside down or flipped, and you drag them onto a flip image box first. You can race a friend or the computer.

What doesn't work

  • Nothing to commit to. You can hold a toy over a hole and see it doesn't fit before you lock it in. A wrong match gets an angry buzz, and in a race it costs time. Our misses came from rushing. Sunglasses are the tricky one: the arm hooks are at different angles, and dragging them back to the flip box lost a race.
  • Not really silhouettes. The holes keep details inside, so you recognize one instantly and it looks like a copy of your toy.
  • Too few shapes. Where are the circle, the triangle and the half moon? We joked that Universal owns those.
  • Bare bones. The chute is two lines. We suspect one person made it in a couple of days.

Electro

The computer is named Electro again, and watching it is the most robotic way to see a game play itself. It slides the piece against a silhouette, notices it doesn't match, goes back to the flip box on a 50-50 guess, and tries again, really fast, over and over. A little unsettling.

Worth knowing

  • One credit. A match has to truly fit. A worse version could softlock you with one push too far, Adventures of Lolo style.
  • No fun with the flip. It's like Castlevania making you walk into an on-screen whip button to whip.
  • Meta. One of the pictures is the block game itself. We wanted the Fisher-Price logo to come down the chute.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Joe filed it under "not applicable" and doesn't think it teaches shapes: a child who needs that has to learn it before holding a controller, and a $2 wooden puzzle gets you more. Racing another person did turn it into a different game: go as fast as possible, the only way to get points. He wasn't claiming it was fun.

The episode ran short, so we closed by guessing characters from descriptions of their shapes. We got Lolo after plenty of wrong guesses, mistook Clu Clu for Gandalf, and got Kirby.

Written from our conversation in this episode.

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