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NES box art for Jack Nicklaus' Greatest 18 Holes of Major Championship Golf, the cover of NEStalgia episode 287

287 · Jack Nicklaus' Greatest 18 Holes of Major Championship Golf

▶ Game info
VerdictSkip it
GenreSports
ReleasedMarch 1990
SeasonSeason 6
PublisherKonami
August 25, 2023 · 57 min · transcript available

Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game.

Our verdict: Skip it

Sculptured Software made this for Konami in 1990, and the box says no other game can match its graphics or its features. We disagreed: other games have matched it, and some beat it by a lot. It does look more like a computer game than anything else we've seen on the NES, and it feels like doing math.

What works

  • The course. It is 18 holes from all over the world played as one course, a golf mixtape and a curated list of Jack's favorites. We would have traded it for even three full courses, since the gimmick was lost on a casual player.
  • Jack's one-liners. Before each hole he calls it his favorite, then gets oddly specific: a favorite par four you hit hard and then softly. One reads "longest par four in major championship golf," which sounds more like a Wikipedia fact than his opinion.
  • Skins. The betting game is "obscenely detailed": you set the dollar amount and what each hole is worth.

What doesn't

  • The waiting. Whenever the view redraws, you wait "a good five to 10 seconds" before you can do anything. We think it is calculating the course, not loading it, which is cool tech that breaks up the flow. Checking the top-down map means waiting again.
  • Aiming. You steer a ball between field goal posts above the screen, and it isn't one to one with the ball you see. A driver needs a different setting than a putter, so it felt like doing calculus.
  • The power meter. The 50% mark is a red line well above the middle, and if you don't press A, you lock in at 175% with no chance to come back down. We could defend the uneven scale as realistic. We couldn't defend a meter that looks the same for a drive and a putt, when NES Golf at least changed it.

Worth knowing

A PC version came first, which we figure is why this looks like one. The title was once considered the longest of any video game.

During the vote we designed holes of our own: a plateau green with misleading gutters that drain your ball off, and a full-size mini golf course with windmills and a clown that swallows your ball.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. NES Golf held up better because it is simple, and this one asks for math while making it hard to see where you are. Joe, who tries to set aside that he doesn't enjoy sports games, still said he didn't feel like he was golfing. As we put it in the vote, the game doesn't understand its core player base.

Written from our conversation in this episode.

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