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NES box art for Kid Kool, the cover of NEStalgia episode 288

288 · Kid Kool

▶ Game info
VerdictSkip it
ReleasedMarch 1990
SeasonSeason 6
DeveloperVic Tokai
PublisherVic Tokai
September 1, 2023 · 40 min · transcript available

Kid Kool is a side-scrolling platformer. The king is sick and Kool must gather the seven magical herbs to cure him within three days.

Our verdict: Skip it

Vic Tokai made this 1990 platformer about a quest for seven herbs to cure a sick king. It copies Super Mario Bros. and implements it poorly, while calling itself "the fastest paced video game anywhere." We couldn't believe it said that.

What works

  • Water skipping. Run fast enough into water and you skip across it instead of dying. Good decisions came as a surprise.
  • Good ideas underneath. One world is spring-loaded platforms, another has collapsing ones, and you can throw a backpack sidekick at enemies. We can see the fun game this could be.

What doesn't

  • The momentum. Mario is an RC car and Kid Kool is a dump truck. You need a running start to jump forward at all, you can't adjust in the air, and you can't scroll backward, so you can scroll right past the runway you need.
  • The scrolling. Big jumps push you into the next vertical screen, the game stops to scroll, and you land blind.
  • Traps. Enemies and invisible blocks wait right where a good jump lands. Air cannons blow you off platforms, sometimes five in a row, as if someone decided the part wasn't frustrating enough.

The clock and the endings

A timer in the top left tracks your time, and how long you take decides your ending. Metroid rewards speed with a secret you hear about afterward. Here the clock has you thinking "I got to be faster" the whole time.

Take more than three hours and the king is dead, in a coffin where his bed was. Faster times earn money, then gold and an unspecified high position, then gems and the princess, then all that plus the promise of being king. Each herb is handed to the king in a long animation, and nobody even makes a salad.

Worth knowing

  • The manual. Its world descriptions run from a gameplay tip to a restatement of the name to a pun for the last one: "this may be shocking."
  • The assistant. He looks so suspect we expected him to be the poisoner. He isn't.
  • Relatives. Vic Tokai also made Psycho Fox and Decap Attack. We called them two games to never play.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. In the time it takes to learn to control Kid Kool, you probably could play Super Mario Bros. 1, 2 and 3. Sean called it not fun in any way. Joe was more frustrated: there is a really good game under some bad decisions, and his fix is to take away the need to go fast.

Written from our conversation in this episode.

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