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NES box art for Whomp 'Em, the cover of NEStalgia episode 453

453 · Whomp 'Em

▶ Game info
ReleasedMarch 1991
SeasonSeason 7
DeveloperJaleco
PublisherJaleco
November 6, 2026 · 48 min · transcript available
About the game

Whomp 'Em, also known in Japan as Saiyūki World 2: Tenjōkai no Majin is a platform game released by Jaleco for the Nintendo Entertainment System in December 1990 in Japan and March 1991 in North America. It is named after Wampum.

From Wikipedia: Whomp 'Em (CC BY-SA 4.0)

Jaleco developed and published this one in March 1991, and Joe was out for it, so this was just Mike and Sean. In Japan it was Saiyuki World 2, starring a Chinese hero. For North America you play Soaring Eagle, a Native American hero dropped into a game still full of East Asian design.

The spear

  • Melee, not a blaster. Mega Man with a spear is more melee focused than the usual blaster. You get a spin move that works almost like a fan, thrown spears you can step on, and a cloud you can ride.
  • Powers that show restraint. Beat the fire boss and you do not get a fireball. The tip of your spear catches fire, which melts ice blocks in the ice level. Nothing breaks the game, and there is always a plain way through.
  • No rock, paper, scissors. Mega Man taught us to match element to boss. Here an ice power used on a boss made of fire did nothing, so we mostly defaulted to the normal spear attack. The trade-off is that there is no energy meter, so you can use the powers freely.
  • Enemies that react. Many treat your movement as an input, and with a spear you have to get up in their faces.

Generous, until it is not

Gourds dropped by enemies earn you extra hearts, starting from four. The counts run nine, twelve, twenty-two, then eighty. A magic potion fires on its own when you hit zero health, like the fairies in Zelda, and continuing keeps your hearts. Then you ride the magical elevator to the cloud realm and the difficulty spikes. The last stage is the longest and makes you use every totem. The final boss looks epic and has attacks that hit anywhere on screen, and it opens by summoning some of the more annoying enemies.

Wrong land

There are no cutscenes. The hero's name and his quest for totems for his magic pouch come only from the manual. On a CRT he is a guy in a headband. The localization feels phoned in compared to Power Blade, and most of the East Asian stuff stayed. Wampum is a currency and you never collect any. The composer, Tsukasa Tawada, is credited as Adios Amigo, and the web says that is because it sounds like audio.

Odds and ends

Nintendo Power gave it a 3.1 out of five, and Famitsu gave the Japanese version 23 out of 40. There is no Wampum 2. Last year it came to Switch in a Jaleco collection with Saiyuki World 2, now with an official English translation, plus achievements and a speed run timer. It costs $7.99. It hit shelves the same month Dances with Wolves won seven Academy Awards.

The bottom line

Play it. Both votes were no, so nobody put it on the Essential Games List. The controls are tight and the power-ups are clever, but the spear is less desirable than Mega Man's projectile, and the stage select adds none of the replayability Mega Man has. A Mega Man clone should be more awesome than Mega Man, and this one kept the inferior parts of the trade-off.

Written from our conversation in this episode.

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