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NES box art for City Connection, the cover of NEStalgia episode 101

101 · CITY CONNECTION

▶ Game info
VerdictSkip it
GenreArcade
ReleasedMay 1988
SeasonSeason 4
DeveloperJaleco
PublisherJaleco
January 10, 2020 · 34 min · transcript available

DRIVE FOR YOUR LIFE! Race your speed demon car from New York to Tokyo. Tour city after city on the way and make points. With the cops and the enemy on your tail.

SHOW NOTES

Manual

Flohwalzer

“Highway Star” by Deep Purple.

1985 Honda City Hatchback Auction

City Connection Commercial

Cruisn'

Cruis'n Franchise

City Connection Rocket

Our verdict: Skip it

Jaleco made and published this, its first NES game and a port of its own arcade game. You drive a car across roads at different heights and paint every road white to clear a city and move on. It felt new and a little satisfying at first, then repetitive, and the NES version feels jank.

What works

  • A loop we hadn't done before. Filling in the lines is a little satisfying. We compared it to Pac-Man and, as a joke, to Splatoon.
  • Backdrops and music. The backgrounds are nice and detailed, and the police cars change in each city. The music has a remix of Highway Star by Deep Purple, and we doubt Deep Purple signed off on it.

What doesn't

  • The handling. Turning around takes so many frames that a nearby police car often tags you. Joe found one upside: you can turn on a dime, right up to the last second. You are also always moving, only left or right, so holding your spot means shuffling over the same two pixels.
  • Backtracking. Miss the edge of a platform and you fall off, and getting back up to a higher road is a pain. You spend each level going over parts you already covered.
  • The cat. It pops up right where you are headed. Hit it and nothing tells you something bad happened, so three hits in a row is a sudden game over. Not everyone had that problem ("your cat's nicer").
  • Jank. Police cars spawn at random, and you can despawn them by turning around and back. The screen draws in line by line instead of scrolling smoothly. Cars flickered invisible until we crashed into them, and we couldn't tell if it was the game or the cartridge.
  • No variety. We wanted a puzzle element, not the random dumping of obstacles. Balloons let you skip stages, like a warp zone without any cleverness.

Worth knowing

The manual says you broke into an exclusive paint store in New York City, but nothing says why you cover every road. The cat is named after the song that plays when you hit it, which we were told translates to "I stepped on the cat."

The arcade game came out in December 1985 and was called Cruisin' in the U.S. A 2004 Japanese mobile spinoff turned Clarice into a spy collecting briefcases instead of painting roads. We preferred the touching things.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. It was an interesting, unique concept that got really repetitive really fast. Sean's reason was that there is never an explanation for why you are painting highways. It was also impressive how badly an arcade game from 1985 controls on an NES that can already give you a whole adventure through Hyrule.

Written from our conversation in this episode.

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