NEStalgia

← All episodes

NES box art for Gauntlet, the cover of NEStalgia episode 108

108 · GAUNTLET

▶ Game info
VerdictSkip it
GenreArcade
ReleasedJuly 1988
SeasonSeason 4
DeveloperTengen
PublisherTengen
February 28, 2020 · 52 min · transcript available

GAUNTLET, the arcade phenomenon, is finally available as a Nintendo Game Pak! Choose one of four legendary characters as your hero: Thor, the Warrior; Thyra, the Valkyrie; Merlin, the Wizard; or Questor, the Elf. The unique two-player option lets you compete against a friend; or join forces to defeat hordes of swarming monsters and to collect food, treasure and magic potions.

SHOW NOTES

Gauntlet Commercial

Creator Ed Logg on Gauntlet

Gauntlet NES Gameplay

Gauntlet Arcade Gameplay

Gauntlet Legends

Gauntlet Dark Legacy

Gauntlet: The Third Encounter

Gauntlet III: The Final Quest

Gauntlet: Seven Sorrows

Gauntlet: Slayer Edition

Our verdict: Skip it

Tengen made this 1988 NES version of Atari's 1985 arcade game, a top-down dungeon crawler where you pick one of four warriors and fight through 100 levels. We liked how much was new for the NES. We split on whether the fighting is any fun.

What works

  • Four warriors who play differently. Thyra the Valkyrie is balanced with high armor, Merlin has the best magic but is very slow, and Questor is fast and weak at everything else. Thor is the brute, and the feedback we read says nobody picks him if they know what's good for them. We hadn't seen choices that different on the NES.
  • A collect-a-thon worth exploring. Collecting treasure and food makes you stronger. Hidden exits, switches and breakable walls reward poking around, and exits can skip you from level 71 to 74.
  • Two players at once. It adds no extra enemies, and you can wander far apart for an NES game. The catch is a lot of loot stealing.

What doesn't

  • Health is the clock. It ticks down all game, and treasure rooms only refill it if you reach the exit before their timer runs out. There is no food in them, so you can arrive low and die. We argued about fixes, like a minimum health or a 99-second room timer.
  • Spawn points and funnels. The skull-and-bones piles that spawn enemies sit behind walls that funnel you toward them. We split on whether reaching them is a challenge or a time waster. With enough enemies the game slows down, and it's disappointing that the slowdown helps.
  • Finicky aiming. Diagonal shooting works if you lock yourself in by walking into a corner of blocks, and it isn't accurate.

Worth knowing

  • There is a boss. A dragon that looks three-headed waits at the very end, and since nobody gets to level 100, we suspect most people never find out. You hide in a corner and peek out, so we asked "Peekaboo is the final boss?"
  • The arcade original had no ending. Ed Logg, who designed it, said he took the course of least resistance and gave it no end or final boss.
  • Passwords. A GameFAQs write-up says any password with a treasure value of 2000 or greater will not work.

The bottom line

Skip it. Joe voted it Essential, praising the co-op and the new dungeon-crawling style. It needed two votes. Sean said he has to enjoy a game to vote for it, so he would not attach his name. Mike said we already got co-op in Contra and the dungeon crawling was more satisfying in Zelda. It did not make the Essential Games List. Maybe Gauntlet 2 will.

Written from our conversation in this episode.

← DEFENDER IIIRON TANK →