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NES box art for Defender II, the cover of NEStalgia episode 107

107 · DEFENDER II

▶ Game info
VerdictSkip it
GenreArcade
ReleasedJuly 1988
SeasonSeason 4
DeveloperVid Kidz
PublisherHAL America
February 21, 2020 · 31 min · transcript available

Alien marauders are attacking your planet. They're kidnapping resident humanoids and turning them into mutants! Y ou pilot your ship along the planet surface, blasting away. But first you go for the Landers--the most treacherous of the aliens.

SHOW NOTES

STARGATE

DEFENDER I

The Joy of Difficult Games - Defender

Defender 2000

Defender

Strike Force

Our verdict: Skip it

Vid Kidz made this for HAL America in 1988. It is the NES version of the 1981 Williams arcade game Stargate, renamed Defender II, and we called it Defender 1 with two new power-ups. You fly a small ship over a scrolling mountain range that wraps around and try to stop aliens from abducting the humans below.

What works

  • You can turn around. You are not scrolling in one direction. You can go left or right and backtrack, and the goal is saving humans, not just racking up points. That made it stand out from other shmups, at least at first.
  • The claw game. An alien carries off a human like a crane machine. Shoot the alien and the human floats down for you to catch. Shoot the human by accident and they burst into a million pieces, which feels good and costs you points. Miss the catch and, put nicely for the children, they go away.

What doesn't

  • Floaty inertia. The longer you hold the D-pad, the harder it is to stop, and unless you're very good the game doesn't reward you for going fast. The D-pad doesn't translate the arcade joystick well.
  • Bullets or debris? Enemy shots and explosion particles look so alike, both little squares, that you collide with bullets mixed into the debris. The mountains are only backdrop, but they still trick your brain into thinking you will crash.
  • The Stargate. It looks like a black hole, is actually rainbow colored, and moves you to the other side of the screen, where there may be nothing. We never used it on purpose.
  • Same waves forever. The waves are all the same, just more enemies, the landscape never changes, and the game doesn't end. Later waves add nothing new, though we liked the idea that the blinking spheres are the ghosts of the people you're supposed to save.

Worth knowing

  • Harder, not different. Eugene Jarvis, who developed Defender for Williams, said he made Stargate as a response to people who were really good at Defender, making it harder so they would not be as good. Nothing else is different, and we would have felt ripped off paying more for essentially the same experience.
  • Irata. The alien race you fight is called Irata, which is Atari backwards, and we took it as Williams flipping off Atari.

The bottom line

Skip it. Nobody voted it onto the Essential Games List. Asked whether there is enough here compared with other NES arcade ports, we said no. It wasn't all negative: it's fun for what it is, and one minute will tell you whether this old-style experience is for you. We won't recommend a game you can judge that fast.

Written from our conversation in this episode.

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